[ian-reeds-games] Re: Tactical Battle 2.0 dev 3 is here

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Fri, 13 Mar 2015 20:53:00 -0600

I was actually thinking of this more for a mass-healing skill. *shrug*

On 3/13/15, Victorious <dtvictorious@xxxxxxxxx> wrote:
> You can't directly. The case for what you describe is far less common
> though. I suggest having a special damage type for this skill (or skills
> like it) that enemy units will be protected against but not the player's
> units (you can easily do this if you used inheritance). Out of curiosity,
> what does this skill do and what is it called? This approach was what
> Carlos
> and I were using for our map packs to 'simulate' skills not having friendly
> fire, but with hundreds of skills and items, it got really hard to keep
> track of, especially when you factor the headaches that occur with team
> changing. In the far future, I may be persuaded to implement this as a
> scripted feature.
>
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
> Sent: Saturday, March 14, 2015 7:14 AM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: Tactical Battle 2.0 dev 3 is here
>
> Awesome!
> About the friendly fire flags... I currently can't make a skill that does
> splash damage to only units on the same team as the user, right?
> It will either affect enemies or everyone, depending on the flag you use?
>
> On 3/13/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>> Hi all,
>>
>> I'm happy to announce that Tactical Battle 2.0 dev 3 is now ready!
>>
>> It should work with the updater, but if not, you can get it from here:
>> http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip
>>
>> Here's the change log.
>>
>> 1. Fixed a bug where putting none in a unit's terrain_limit flag would
>> be ignored and the unit wouldn't be able to move on none terrain.
>> 2. Introduced an impassable_terrain property for units, which works
>> like an inverse terrain_limit. If both are specified,
>> impassable_terrain is taken by default as it's likely to be smaller.
>> 3. Renamed terrain_limit to passable_terrain in documentation and in
>> code. The flag terrain_limit will still work for backwards
>> compatibility, but with the introduction of impassable_terrain,
>> passable_terrain felt like a more natural name for its opposite
>> counterpart.
>> 4. Added an enable_friendly_fire boolean flag to maps. This is true by
>> default. Can be set to false either by specifying
>> enable_friendly_fire=false or disable_friendly_fire on a map. When set
>> to false, splash damage does not effect units on the same team as the
>> skill user.
>> 5. Added a can_friendly_fire flag to skills. This is false by default.
>> This serves to override disable_friendly_fire at a skill level. Skills
>> with this set will still cause friendly fire damage even when on a map
>> with disable_friendly_fire.
>> 6. Updated documentation to include UnitPoint.LookupName, which was
>> exposed but not mentioned. Can be used to see the point's name, as you
>> can imagine. May be useful for script debugging, as much as anything
>> else.
>> 7. Added a before_point_damage and after_point_damage script event for
>> scripters. Before point damage should return an object with wasHandled
>> set to false or true, dependent on whether the scripter wants the rest
>> of that point's damaging logic to occur. Kind of like a mini-version
>> of override causers.
>> 8. Put in a change so that we no longer announce the turns of teams
>> that have no units on the map. Having verbose in your game.config will
>> mean you still hear the turns of these teams, but otherwise these
>> teams's turns will pass silently.
>> 9. Implemented shared.GetEffectObjectByName,
>> shared.GetSkillObjectByName, shared.GetItemObjectByName and
>> shared.GetUnitObjectByName functions for scripters to get at the
>> respective objects of a map pack without them needing to be parsed in
>> to a function.
>>
>> This update also comes bundled with the latest versions of Carlos's
>> and Victorious's scripts for you all to use.
>>
>> We hope you like the changes.
>>
>> Enjoy!
>>
>> Craig
>>
>>
>
>
> --
> -Mew
> __________
> http://www.savethefrogs.com/
>


-- 
-Mew
__________
http://www.savethefrogs.com/

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