[ian-reeds-games] Re: Tactical Battle 1.13 dev 1

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 15 Feb 2013 11:18:12 -0500

Wow! That is really cool!
This means that ambush scenarios could actually happen where the computer could 
get the first move. Taht is going to be very cool when fully implemented.

al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Ian Reed 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Friday, February 15, 2013 2:35 AM
  Subject: [ian-reeds-games] Tactical Battle 1.13 dev 1


  Hey all!

  I'm releasing Tactical Battle 1.13 dev 1.

  This release is primarily focused on scripting enhancements though the 
  player_team= flag is also interesting.

  Here's the list of changes:
  1 Added the player_team= map flag to specify which team is controlled by 
  the player.
  2 Fixed a bug where AI would sometimes attack units that were already 
  dead and removed from the map.
  3 Added after_effect_applied, after_effect_removed, and 
  after_effect_fizzled events to effects for scripters.
  4 Added the after_death event to units for scripters.
  5 Added shared.CreateUnit, map.AddUnit, and map.RemoveUnit methods for 
  scripters.

  I also included Craig's most up to date scripts and documentation.

  Craig, shared.CreateUnit should be what you need to make a fresh unit of 
  a certain type.  I think the events will give you most of what you need 
  to do the duration/effect based charm.
  Let me know if there's something you need me to add and thanks for the 
  hard work on the features.
  Scripting is still in reasonably early stages so you're kind of 
  pioneering it.

  Everyone, one caveat of player_team= is that it does not change the 
  order of the team's turns.
  So setting player_team=2 means you'll go after team 1.  Later I'll add a 
  team_order= map flag or something to let you choose the order the teams 
  go in on a particular map.

  Here's the link for 1.13 dev 1:
  https://dl.dropbox.com/u/43120001/Tactical%20Battle%201.13%20dev%201.zip

  Ian Reed

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