Ah, kay! Health protect for the damage reflection, right? And...another sound idea, would it also be possible to add recognition for a in-pain sound? So if a unit is hit by an attack it would make a noise, if you have the sound specified? On 3/19/15, Carlos Macintosh <sleepio1@xxxxxxxxxxx> wrote: > Yeah, I am planning to add those in my next batch of script updates. I'm > just waiting for Craig to fix the health protect bug though, because > that is really debilitating. > > On 3/19/2015 11:25 AM, Monkey wrote: >> Hello, >> >> Is it possible to add recognition for playing a sound when an item is >> equipped, and another when you unequip it? Like...there could just be >> one flag, but it recognizes if you put "equip" and "unequip" in the >> sound file name and plays them accordingly. >> >> >> > > > -- -Mew __________ http://www.savethefrogs.com/