[ian-reeds-games] Re: Sound suggestion

  • From: "Victorious" <dtvictorious@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 20 Mar 2015 07:26:32 +0800

Lol...12 levels deep?

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett 
(Redacted sender "craigbrett17@xxxxxxx" for DMARC)
Sent: Friday, March 20, 2015 7:23 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Sound suggestion

Ah, I just found his e-mail about that. It was hidden 12 levels deep in an 
unrelated topic (I use threads to keep similar convos of e-mail together). 
Thanks for bringing it to my attention. Will see what we can do.

On 19/03/2015 23:16, Victorious wrote:
> He probably means this: if you have a modifier that
> increased/decreased damage of a certain type for a skill and if that
> skill doesn't do damage of that type, then the extra damage is not
> calculated against the health protection of the target correctly. For
> e.g attack_health_inflict 10|fire and the attack skill did
> health_inflict 15|physical. The fire damage component is not
> calculated against the target's fire protection before being applied.
>
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
> (Redacted sender "craigbrett17@xxxxxxx" for DMARC)
> Sent: Friday, March 20, 2015 3:30 AM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: Sound suggestion
>
> What health protect bug am I fixing?
>
> On 19/03/2015 19:21, Carlos Macintosh wrote:
>> Yeah, I am planning to add those in my next batch of script updates.
>> I'm just waiting for Craig to fix the health protect bug though,
>> because that is really debilitating.
>>
>> On 3/19/2015 11:25 AM, Monkey wrote:
>>> Hello,
>>>
>>> Is it possible to add recognition for playing a sound when an item
>>> is equipped, and another when you unequip it? Like...there could
>>> just be one flag, but it recognizes if you put "equip" and "unequip"
>>> in the sound file name and plays them accordingly.
>>>
>>>
>>>
>>

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