In javascript, you can make prompt dialog boxes where you can enter some text which can be assigned to a variable. I don't know if these work in tactical battle, but if they do, it might solve the problem. Other than that, you could have a separate skill for each attack, but if you have a lot of different types of unit in one army unit then that could get complicated. You could also just have separate units for the archer army and the lancer army.
-----Original Message----- From: michael Tholl
Sent: Monday, August 19, 2013 3:59 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: [SPAM] Time of conflict Another question to add to this mix is. Is it possible to have a few different types of attacks that can attack more than one type of point? For example.. Say I have a unit called Atilla's Army. It would have points assigned to different parts of the army. say 100 Horse archer and 50 Lancer These would be points that the opponent could attack. I know this is possible, so what I want to know is, is there a way to take another unit built like that and have options within it.. say horse archer attack can attack the horse archers, but could attack the lancer points? If that doesn't make sense I can try to write out a better example, I just wanted to try to be brief. grins On 8/19/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
I am not much help I'm afraid, but there is a map flag that allows enemy units to inhabit the same tile. Does that help you out? I don't know, I thought I would throw it out there, and hope I don't get mocked, grin. I was thinking about how wargames would allow a person to stack units. Doesn't time of conflict do this kind of thing too? I am wondering how thelinking of units together and the movement and all that work, if that is inthe works, or if it is possible even. Hope I am not annoying. al From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Vojtech Polášek Sent: Monday, August 19, 2013 7:09 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: [SPAM] Time of conflict Hi, Okay, I thought a bit and I need to know several things: If an infantry unit wants to capture a city, there mustn't be any other enemy unit at the same tile. Concerning that, found just one attribute of tile object which seems useful:* Selected of type unit, returns the selected unit or structure on the tile,read only I don't use javascript, but I use other programming languages. How is this used and what does it return?And a question for Ian to consider - how would AI handle thi sort of thing - capturing cities? I plan that infantry would have this skill and they wouldhave to stand at the same tile as the city to use it. Would AI be able to use it efficiently? And lastly, could you please explain to me how AI controlled units work? Imean those where you can toggle if they are controlled by you or AI. Do theywork as normal AI - searching for enemies, destroying them etc? Thank you very much, Vojta Dne 19.8.2013 00:59, Niklas napsal(a): Same with me, that's a great idea, would be great if you can make both. -----Ursprüngliche Nachricht----- From: Allan Thompson Sent: Monday, August 19, 2013 12:41 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: [SPAM] Time of conflict My two cents?I think that would be awesome! I have never played the game as of yet, and I keep promising myself to sit down and try it out, but I never get around toit.So both a tb version of it, and a random map generator, if bpossible, wouldbe really fantastic! So that's my vote, grin. al -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Vojtech Polášek Sent: Sunday, August 18, 2013 4:35 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [SPAM] [ian-reeds-games] Time of conflict Hi, You probably know this game from GMA games. It is a very interesting gamewhich is a bit complex, but basically you fight with several types of units,conquer cities which produce units for you and you try to destroy your enemy. You fight with land units, ships and planes. I am attaching an user manual for you to get a good overview of the game. You can find more info here: http://gmagames.com/ourgames.shtmlBut now, why do I write this. This game looked promising, but there weren'tany big development for several years. And I think that with current capabilities of TB engine, we can simplycreate our own Time of conflict clone, we can even improve it and we can adda multiplayer capability to it.I had a brief look at map making and provided scripts and I think that mostthings should work in TB. I think I will start working on it as soon as possible if people are interested. The main reason why I was interested in this game was its ability to generate random maps and its promised but never completed multiplayer functionality. However, I have one question. Is it possible with current TB to create random maps through scripting? or is it planed? If not, I might try to write some random map generator which would have to be ran before you wanted to start playing a random map. What do you think about this? Vojta