[ian-reeds-games] Re: [SPAM] Time of conflict

  • From: Vojtěch Polášek <krecoun@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 19 Aug 2013 13:09:00 +0200

Hi,
Okay, I thought a bit and I need to know several things:
If an infantry unit wants to capture a city, there mustn't be any other
enemy unit at the same tile.
Concerning that,  found just one attribute of tile object which seems
useful:

  * Selected of type unit, returns the selected unit or structure on the
    tile, read only


I don't use javascript, but I use other programming languages. How is
this used and what does it return?
And a question for Ian to consider - how would AI handle thi sort of
thing - capturing cities? I plan that infantry would have this skill and
they would have to stand at the same tile as the city to use it. Would
AI be able to use it efficiently?
And lastly, could you please explain to me how AI controlled units work?
I mean those where you can toggle if they are controlled by you or AI.
Do they work as normal AI - searching for enemies, destroying them etc?
Thank you very much,
Vojta




Dne 19.8.2013 00:59, Niklas napsal(a):
> Same with me, that's a great idea, would be great if you can make both.
>
> -----Ursprüngliche Nachricht----- From: Allan Thompson
> Sent: Monday, August 19, 2013 12:41 AM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: [SPAM] Time of conflict
>
> My two cents?
> I think that would be awesome! I have never played the game as of yet,
> and I keep promising myself to sit down and try it out, but I never
> get around to it.
> So both a tb version of it, and a random map generator, if bpossible,
> would be really fantastic! So that's my vote, grin.
> al
>
>
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Vojtech
> Polášek
> Sent: Sunday, August 18, 2013 4:35 PM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [SPAM] [ian-reeds-games] Time of conflict
>
> Hi,
> You probably know this game from GMA games. It is a very interesting
> game which is a bit complex, but basically you fight with several
> types of units, conquer cities which produce units for you and you try
> to destroy your enemy. You fight with land units, ships and planes.
> I am attaching an user manual for you to get a good overview of the game.
> You can find more info here:
> http://gmagames.com/ourgames.shtml
> But now, why do I write this. This game looked promising, but there
> weren't any big development for several years.
> And I think that with current capabilities of TB engine, we can simply
> create our own Time of conflict clone, we can even improve it and we
> can add a multiplayer capability to it.
> I had a brief look at map making and provided scripts and I think that
> most things should work in TB.
> I think I will start working on it as soon as possible if people are
> interested.
> The main reason why I was interested in this game was its ability to
> generate random maps and its promised but never completed multiplayer
> functionality.
> However, I have one question. Is it possible with current TB to create
> random maps through scripting? or is it planed?
> If not, I might try to write some random map generator which would
> have to be ran before you wanted to start playing a random map.
> What do you think about this?
> Vojta
>
>

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