[ian-reeds-games] Re: [SPAM] Time of conflict

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Mon, 19 Aug 2013 10:03:07 -0400

I am not much help I’m afraid, but there is a map flag that allows enemy units 
to inhabit the same tile. Does that help you out? I don’t know, I thought I 
would throw it out there, and hope I don’t get mocked, grin.

 

I was thinking about how wargames would allow a person to stack  units. Doesn’t 
time of conflict do this kind of thing too? I am wondering how the linking of 
units together and the movement and all that work, if that is in the works, or 
if it is possible even. 

Hope I am not annoying.

 

al 

 

From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Vojtech Polášek
Sent: Monday, August 19, 2013 7:09 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: [SPAM] Time of conflict

 

Hi,
Okay, I thought a bit and I need to know several things:
If an infantry unit wants to capture a city, there mustn't be any other enemy 
unit at the same tile.
Concerning that,  found just one attribute of tile object which seems useful:

*       Selected of type unit, returns the selected unit or structure on the 
tile, read only


I don't use javascript, but I use other programming languages. How is this used 
and what does it return?
And a question for Ian to consider - how would AI handle thi sort of thing - 
capturing cities? I plan that infantry would have this skill and they would 
have to stand at the same tile as the city to use it. Would AI be able to use 
it efficiently?
And lastly, could you please explain to me how AI controlled units work? I mean 
those where you can toggle if they are controlled by you or AI. Do they work as 
normal AI - searching for enemies, destroying them etc?
Thank you very much,
Vojta




Dne 19.8.2013 00:59, Niklas napsal(a):

Same with me, that's a great idea, would be great if you can make both. 

-----Ursprüngliche Nachricht----- From: Allan Thompson 
Sent: Monday, August 19, 2013 12:41 AM 
To: ian-reeds-games@xxxxxxxxxxxxx 
Subject: [ian-reeds-games] Re: [SPAM] Time of conflict 

My two cents? 
I think that would be awesome! I have never played the game as of yet, and I 
keep promising myself to sit down and try it out, but I never get around to it. 
So both a tb version of it, and a random map generator, if bpossible, would be 
really fantastic! So that's my vote, grin. 
al 


-----Original Message----- 
From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Vojtech Polášek 
Sent: Sunday, August 18, 2013 4:35 PM 
To: ian-reeds-games@xxxxxxxxxxxxx 
Subject: [SPAM] [ian-reeds-games] Time of conflict 

Hi, 
You probably know this game from GMA games. It is a very interesting game which 
is a bit complex, but basically you fight with several types of units, conquer 
cities which produce units for you and you try to destroy your enemy. You fight 
with land units, ships and planes. 
I am attaching an user manual for you to get a good overview of the game. 
You can find more info here: 
http://gmagames.com/ourgames.shtml 
But now, why do I write this. This game looked promising, but there weren't any 
big development for several years. 
And I think that with current capabilities of TB engine, we can simply create 
our own Time of conflict clone, we can even improve it and we can add a 
multiplayer capability to it. 
I had a brief look at map making and provided scripts and I think that most 
things should work in TB. 
I think I will start working on it as soon as possible if people are 
interested. 
The main reason why I was interested in this game was its ability to generate 
random maps and its promised but never completed multiplayer functionality. 
However, I have one question. Is it possible with current TB to create random 
maps through scripting? or is it planed? 
If not, I might try to write some random map generator which would have to be 
ran before you wanted to start playing a random map. 
What do you think about this? 
Vojta 



 

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