Okay, I might try to think of something. Ian, is it possible to use some javascript functions for math within your engine? I don't want to make exact copy of the Time of conflict - that wouldn't be fair I think. But I would like to base it on that idea and maybe extend it a bit. So I will try to create basic units and I expect your additions. I might add some other type of terain like forest, where the line of sight would be lowered or something like that. And lastly - how does exactly that multiplayer work now? Does it even work? Thanks, Vojta Dne 19.8.2013 00:59, Niklas napsal(a): > Same with me, that's a great idea, would be great if you can make both. > > -----Ursprüngliche Nachricht----- From: Allan Thompson > Sent: Monday, August 19, 2013 12:41 AM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] Re: [SPAM] Time of conflict > > My two cents? > I think that would be awesome! I have never played the game as of yet, > and I keep promising myself to sit down and try it out, but I never > get around to it. > So both a tb version of it, and a random map generator, if bpossible, > would be really fantastic! So that's my vote, grin. > al > > > -----Original Message----- > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Vojtech > Polášek > Sent: Sunday, August 18, 2013 4:35 PM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [SPAM] [ian-reeds-games] Time of conflict > > Hi, > You probably know this game from GMA games. It is a very interesting > game which is a bit complex, but basically you fight with several > types of units, conquer cities which produce units for you and you try > to destroy your enemy. You fight with land units, ships and planes. > I am attaching an user manual for you to get a good overview of the game. > You can find more info here: > http://gmagames.com/ourgames.shtml > But now, why do I write this. This game looked promising, but there > weren't any big development for several years. > And I think that with current capabilities of TB engine, we can simply > create our own Time of conflict clone, we can even improve it and we > can add a multiplayer capability to it. > I had a brief look at map making and provided scripts and I think that > most things should work in TB. > I think I will start working on it as soon as possible if people are > interested. > The main reason why I was interested in this game was its ability to > generate random maps and its promised but never completed multiplayer > functionality. > However, I have one question. Is it possible with current TB to create > random maps through scripting? or is it planed? > If not, I might try to write some random map generator which would > have to be ran before you wanted to start playing a random map. > What do you think about this? > Vojta > >