[ian-reeds-games] Re: [SPAM] Time of conflict

  • From: Vojtěch Polášek <krecoun@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 19 Aug 2013 07:57:13 +0200

Okay, I might try to think of something.
Ian, is it possible to use some javascript functions for math within
your engine?
I don't want to make exact copy of the Time of conflict - that wouldn't
be fair I think. But I would like to base it on that idea and maybe
extend it a bit.
So I will try to create basic units and I expect your additions.
I might add some other type of terain like forest, where the line of
sight would be lowered or something like that.
And lastly - how does exactly that multiplayer work now? Does it even work?
Thanks,
Vojta


Dne 19.8.2013 00:59, Niklas napsal(a):
> Same with me, that's a great idea, would be great if you can make both.
>
> -----Ursprüngliche Nachricht----- From: Allan Thompson
> Sent: Monday, August 19, 2013 12:41 AM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: [SPAM] Time of conflict
>
> My two cents?
> I think that would be awesome! I have never played the game as of yet,
> and I keep promising myself to sit down and try it out, but I never
> get around to it.
> So both a tb version of it, and a random map generator, if bpossible,
> would be really fantastic! So that's my vote, grin.
> al
>
>
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Vojtech
> Polášek
> Sent: Sunday, August 18, 2013 4:35 PM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [SPAM] [ian-reeds-games] Time of conflict
>
> Hi,
> You probably know this game from GMA games. It is a very interesting
> game which is a bit complex, but basically you fight with several
> types of units, conquer cities which produce units for you and you try
> to destroy your enemy. You fight with land units, ships and planes.
> I am attaching an user manual for you to get a good overview of the game.
> You can find more info here:
> http://gmagames.com/ourgames.shtml
> But now, why do I write this. This game looked promising, but there
> weren't any big development for several years.
> And I think that with current capabilities of TB engine, we can simply
> create our own Time of conflict clone, we can even improve it and we
> can add a multiplayer capability to it.
> I had a brief look at map making and provided scripts and I think that
> most things should work in TB.
> I think I will start working on it as soon as possible if people are
> interested.
> The main reason why I was interested in this game was its ability to
> generate random maps and its promised but never completed multiplayer
> functionality.
> However, I have one question. Is it possible with current TB to create
> random maps through scripting? or is it planed?
> If not, I might try to write some random map generator which would
> have to be ran before you wanted to start playing a random map.
> What do you think about this?
> Vojta
>
>


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