[ian-reeds-games] Re: Releasing Tactical Battle 1.11 in the next few days

  • From: Ian Reed <support@xxxxxxxxxxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Fri, 11 Jan 2013 18:50:08 -0700

Hi all,

Carlos, I updated a small thing in your user guide that said:
Most skills have hot keys. The hot key for a skill is listed if you press I on a skill that has a hot key. As I'm sure you know, the information key is now F4 and I updated it in the copy of your user guide I have. Sorry there has been so much change in the keyboard shortcuts.
Just wanted to let you know so you can update it for the future.
I did a brief run through of the Conquering RedWall Abbey maps and there are no errors and the user guide looks good.

Austen, I tried both the 1.10 version of Kingdom at war and a fresh copy downloaded from the map pack link. Unfortunately the change that removes the old unsupported flags now announces several errors with old flags that are still in the files. I am sorry for this since the problem originally stems from the Tactical Battle engine undergoing such a large change when we got the new point system. If you want to finish converting the maps for the new system I can try to put them out in this release. Otherwise I will just leave them out until there is time to get them converted.

Allan, I just listened to the stations on the radio for the first time.
Station 2 and 3 are hilarious!
The map music interferes with them, but there's not a lot we can do about that right now. I will be adding scripting for those map creators who don't mind doing a little coding themselves. Once this is in I'm sure we can find a way to mute the music while the station plays and then unmute it afterwards.
Neither map has any initial errors.
The AI in the zombies strike back map was using Heroic when it would get no benefit from it. I changed the ai_buff flag on the heroic skill to be ai_heal and they are much smarter about it now. Not as smart as a human player, but significantly better than when they completely wasted their heroic skills. It makes the map more difficult for the player, try changing it and see how you like it.

I also had a brief look at the starship battles maps.
Very creative use of a map for the academy briefing.
The end program skill didn't seem to work for me, but players can always just return to the main menu by using the option they get after pressing escape.
I got an error when loading training mission 2:
use_sight_range is not a recognized flag in Data for TB\Map Packs\starship battles basic\Maps\02 - training mission 2.txt on line 6 This is my fault since I originally used that flag around dev 5 or 6 and it later changed into 2 separate flags of use_unseen and use_unexplored.
Also noticed an error on Hunt for the Gorn:
Could not find a unit with the name for the death defeat condition in Data for TB\Map Packs\starship battles basic\Maps\08 - Hunt for the Gorn.txt on line 224
The total war map finishes before the player gets to take a turn.
You probably knew about these errors but I thought I'd point them out since I'm briefly going through some of the maps.
Pretty cool intro for the resistance map by the way.

I used your test map to see the bug where the borg uses assimulate on ships with no crew.
This is because the ai_curse flag was set on the skill.
I replaced it with the ai_attack flag and the problem is solved.

A quick note for everyone on those AI hint flags.
ai_buff and ai_curse are intended for skills that add effects to their targets. If the skill only restores points or inflicts points then it fits better into the ai_heal and ai_attack flags.

The other problem as we've discussed is that you can't prioritize the use of skills. This will come at a later date but we'll just have to live with it for now.

Allan, I wasn't sure if you wanted any of your maps included or not. We can try to fix that bug, but as mentioned before, if it's rare it may be worth releasing as is.

Thanks everyone.
Ian Reed


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