[ian-reeds-games] Re: Releasing Tactical Battle 1.11 in the next few days

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 12 Jan 2013 00:13:55 -0500

Do you mean the zombie house map and the zombie strike back map?
I was wondering that myself. 
I am going to say no, leave out the zombie strikes back map. I want to do a 
proper one, that is to say, if people would like to see one. 

al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Ian Reed 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Friday, January 11, 2013 11:27 PM
  Subject: [ian-reeds-games] Re: Releasing Tactical Battle 1.11 in the next few 
days


  Hey Allan,

  interesting about the tile versus empty_tile thing, but I'm glad it's 
  solved.
  The version I tried already had the stations as snippets instead of 
  entire songs.  I think the snippets worked out really well.

  No need to apologize about the star trek maps.  I actually think you 
  should release stuff that isn't finished to the map pack page.
  I was only pointing out those issues since I was doing a quick run 
  through of the maps before I looked at the bug you'd pointed out.

  It sort of makes sense that the resistance map is unbeatable. Resistance 
  is futile, right?

  Thanks for making it clear that you would like the zombie map included 
  but not the starship maps.  It helps when people are very explicit.

  I will download an updated version of the zombie map pack soon.  Do you 
  want to include both maps?

  Ian Reed

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