[ian-reeds-games] Re: Map pack question

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 20 May 2015 22:39:11 -0400

Thanks for the input. I think Ian worked out a solution that allowed maps to
be bigger, but not sure how much bigger.
I know I was having freezing problems with kobold dungeon and the bigger
warlords maps. I think once the map started hitting 30 or 40 turns things
started to get wonky.

al



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From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Wednesday, May 20, 2015 8:23 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Map pack question

Hello,
Never even saw your Starcraft map, but I'm still sorry that you have to let
it go.

Between the two ideas, I'd personally probably prefer the second.
Although the freezing thing could be a bit of a problem...I wonder if that's
something that can be fixed by the developers?

On 5/20/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:

To anyone who is interested.

I don't think I'll be able to finish StarCraft. Mostly it's for the
same reasons Craig had to kind of stop with command and conquer. It's
too difficult right now to report a real time cited computer game into
a turn-based audio game. Dannged if I didn't give it my best shot
though, sigh. There is just a bucket full of features yet to implement
and/or fix as well. Not that Craig and others haven't been doing an
amazing job, they have.

I'm not even sure if anyone cares about this, but just in case I want
to ask what people might think of two different map pack ideas. In
other words would it interest you, and would you bother playing them.
I'm forced to use a voice recognition software program to do most of
my typing so I don't want to blow a lot of time on something that no
one cares about her is interested in. In addition it sounds like we
have two great map packs coming from to map pack makers, and people
are pretty eager to play them, from what I've read so far.

Okay enough rambling.
My first idea was to take my defunct StarCraft map pack and turn it
into an almost direct clone of the age of warlords. Of course it would
feature future factions with guns but it would play identical in many
respects.
While the units would have some differences of course, but overall it
would be age of space balls. errrr. I mean age of Star lords. Although
with guardians of the galaxy out Star lords might not be the best title,
grin.

The second idea would involve a large map, maybe 100 x 100 tiles. It
would be a mixture of SimCity, warlords, and just a little bit of solara.
I believe I might be able to add environmental factors that involve
pollution, whether, natural disasters, criminal activity, and of
course monsters.
The story would basically be this: the player is a noble lord or lady
who was sent by an emperor to tame a vast wilderness. This entails the
building of a city that would require money, natural resources, and
food. I think there might be a way to add quests, and a stable of
different adventurers.

With the first map pack, I know I would use the StarCraft factions
although they be a bit simplified. I would probably make a Borg
faction as well as a Imperial faction meaning Star Wars. I'm not sure
what other factions would work. Maybe old school Battle Star Galactica?

The second map pack could have a problem with freezing up, because I'm
thinking of a pretty big map with lots of terrain and at least 100
structures and units at any given time.

I guess that's it. Thanks for letting me take up some of your time.
Thanks in advance for any input you might have. Even if your input is
"man, those ideas stink" would help me out.
Al







"The truth will make you free"
Jesus Christ of Nazareth 33AD







--
-Mew
__________
http://www.savethefrogs.com/



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