[ian-reeds-games] Re: Map pack question

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 22 May 2015 09:31:05 -0400

I guess I can give that a try. I would've thought the unseen and unexplored
stuff would make the game run better not worse. Then again I'm clueless so
what do I know? Lol.

Understood about fixing the lag problem. A person can only do so much.

Thanks,
Al



-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
(Redacted sender "craigbrett17@xxxxxxx" for DMARC)
Sent: Thursday, May 21, 2015 6:41 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Map pack question

The game uses some breadth first searches to help the AI work out path
finding and similar. There's a lot going on there. Well I find it complex at
least.

We could try rewrites, trying different algorithms or inventing a completely
new superior algorithm of our own (in order of ascending complexity). None
of these are just "fixes" though, None of this will be quick, or likely to
appear any time soon.

Al, the 2nd one would be tough on the AI. But I believe Sharni seemed to
think the lag disappeared if you just didn't use use_unseen or
use_unexplored. It would also be fine for multiplayer, for when that gets re
enabled.

On 21/05/2015 01:23, Monkey wrote:

Hello,
Never even saw your Starcraft map, but I'm still sorry that you have
to let it go.

Between the two ideas, I'd personally probably prefer the second.
Although the freezing thing could be a bit of a problem...I wonder if
that's something that can be fixed by the developers?

On 5/20/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
To anyone who is interested.

I don't think I'll be able to finish StarCraft. Mostly it's for the
same reasons Craig had to kind of stop with command and conquer. It's
too difficult right now to report a real time cited computer game
into a turn-based audio game. Dannged if I didn't give it my best
shot though, sigh. There is just a bucket full of features yet to
implement and/or fix as well. Not that Craig and others haven't been
doing an amazing job, they have.

I'm not even sure if anyone cares about this, but just in case I want
to ask what people might think of two different map pack ideas. In
other words would it interest you, and would you bother playing them.
I'm forced to use a voice recognition software program to do most of
my typing so I don't want to blow a lot of time on something that no
one cares about her is interested in. In addition it sounds like we
have two great map packs coming from to map pack makers, and people
are pretty eager to play them, from what I've read so far.

Okay enough rambling.
My first idea was to take my defunct StarCraft map pack and turn it
into an almost direct clone of the age of warlords. Of course it
would feature future factions with guns but it would play identical in
many respects.
While the units would have some differences of course, but overall it
would be age of space balls. errrr. I mean age of Star lords.
Although with guardians of the galaxy out Star lords might not be the
best title, grin.

The second idea would involve a large map, maybe 100 x 100 tiles. It
would be a mixture of SimCity, warlords, and just a little bit of solara.
I believe I might be able to add environmental factors that involve
pollution, whether, natural disasters, criminal activity, and of
course monsters.
The story would basically be this: the player is a noble lord or lady
who was sent by an emperor to tame a vast wilderness. This entails
the building of a city that would require money, natural resources,
and food. I think there might be a way to add quests, and a stable of
different adventurers.

With the first map pack, I know I would use the StarCraft factions
although they be a bit simplified. I would probably make a Borg
faction as well as a Imperial faction meaning Star Wars. I'm not sure
what other factions would work. Maybe old school Battle Star Galactica?

The second map pack could have a problem with freezing up, because
I'm thinking of a pretty big map with lots of terrain and at least
100 structures and units at any given time.

I guess that's it. Thanks for letting me take up some of your time.
Thanks in advance for any input you might have. Even if your input is
"man, those ideas stink" would help me out.
Al







"The truth will make you free"
Jesus Christ of Nazareth 33AD










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