There was an old bug with that, but Al fixed it quite some time back. I forget exactly how you do it right now. Sadly I can't even blame coffee, just lack of playing lately. On 3/12/15, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote: > An odd thing I remember noticing with the axis maps (at least I think > it was those ones) was that when you put down structures, you could > not change their team to reflect the side they should be on. So if you > get a structure and you want it to be for an enemy...well, you're out > of luck unless you modify the skill and structure files in question. > > On 3/12/15, michael Tholl <mrtholl@xxxxxxxxx> wrote: >> It's beena while since I've played the game overall, but the Age of >> warlords maps are my favorites. >> It's been even longer since I've played Axis and allies, but I think >> you can move far enough away to put down buildings. Granted, they >> can't sit on mountains, but I usually would go the two or three spaces >> to the west and put building down there along with a watch tower to >> guard the northern part of that pass, and then drop another building >> and watchtower on the southern side. It's possible I am not >> remembering correctly though. >> and, if you meant that the hall has 20 points specificly for watch >> towers, that seems like perhaps an accident.:) >> >> >> On 3/11/15, Carlos Macintosh <sleepio1@xxxxxxxxxxx> wrote: >>> Yeah that's a bug. The great hall was supposed to be able to build siege >>> towers, not watchtowers, that costed 20 tower points each. Yo could >>> switch >>> the watchtower to siege tower on the great hall file. The siege towers >>> are >>> a >>> kind of cool idea. They just move, torturously, slowly. >>> >>> On 3/11/2015 10:58 AM, Sharni-Lee Ward wrote: >>>> >>>> Again, this is referring to the Axis and Allies map in Age of Warlords. >>>> I >>>> know the creator injured his hand or something and is out of commission >>>> (although I hope he is able to recover because his maps are awesome), >>>> but >>>> I just noticed this today and it made me wonder. >>>> >>>> Most of the places around the map that you have to make alliances with >>>> (of >>>> which I have reached all of them now) have either one or two tower >>>> points, >>>> which are used to build watchtowers. They don't regenerate. The Great >>>> Hall, however, has twenty tower points and they regenerate each turn >>>> with >>>> an eight-sided dice roll! I checked the structure file! >>>> >>>> I can't understand why on earth this is the way it is unless it's a >>>> relic >>>> from a previous incarnation of the map pack. I daren't change it in >>>> case >>>> I >>>> disrupt something, but there's no way I could use all those tower >>>> points. >>>> There are mountains all around the Great Hall except for the path at >>>> its >>>> front doorstep, and I can't build towers on either terrain. And it's >>>> right >>>> near the edge of the map as well, so I can't build any towers on the >>>> other >>>> side of the path because it doesn't exist. While I'm on the subject, >>>> why >>>> can't I build towers on the mountains when the enemies can? It seems >>>> unfair, although those structures are placed there automatically. But >>>> still. >>> >>> >>> >> >> > > > -- > -Mew > __________ > http://www.savethefrogs.com/ > >