[ian-reeds-games] Re: Just an odd thing I noticed

  • From: michael Tholl <mrtholl@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Fri, 13 Mar 2015 08:23:31 -0400

There was an old bug with that, but Al fixed it quite some time back.
I forget exactly how you do it right now. Sadly I can't even blame
coffee, just lack of playing lately.


On 3/12/15, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:
> An odd thing I remember noticing with the axis maps (at least I think
> it was those ones) was that when you put down structures, you could
> not change their team to reflect the side they should be on. So if you
> get a structure and you want it to be for an enemy...well, you're out
> of luck unless you modify the skill and structure files in question.
>
> On 3/12/15, michael Tholl <mrtholl@xxxxxxxxx> wrote:
>> It's beena while since I've played the game overall, but the Age of
>> warlords maps are my favorites.
>> It's been even longer since I've played Axis and allies, but I think
>> you can move far enough away to put down buildings.  Granted, they
>> can't sit on mountains, but I usually would go the two or three spaces
>> to the west and put building down there along with a watch tower to
>> guard the northern part of that pass, and then drop another building
>> and watchtower on the southern side.  It's possible I am not
>> remembering correctly though.
>> and, if you meant that the hall has 20 points specificly for watch
>> towers, that seems like perhaps an accident.:)
>>
>>
>> On 3/11/15, Carlos Macintosh <sleepio1@xxxxxxxxxxx> wrote:
>>> Yeah that's a bug. The great hall was supposed to be able to build siege
>>> towers, not watchtowers, that costed 20 tower points each. Yo could
>>> switch
>>> the watchtower to siege tower on the great hall file. The siege towers
>>> are
>>> a
>>> kind of cool idea. They just move, torturously, slowly.
>>>
>>> On 3/11/2015 10:58 AM, Sharni-Lee Ward wrote:
>>>>
>>>> Again, this is referring to the Axis and Allies map in Age of Warlords.
>>>> I
>>>> know the creator injured his hand or something and is out of commission
>>>> (although I hope he is able to recover because his maps are awesome),
>>>> but
>>>> I just noticed this today and it made me wonder.
>>>>
>>>> Most of the places around the map that you have to make alliances with
>>>> (of
>>>> which I have reached all of them now) have either one or two tower
>>>> points,
>>>> which are used to build watchtowers. They don't regenerate. The Great
>>>> Hall, however, has twenty tower points and they regenerate each turn
>>>> with
>>>> an eight-sided dice roll! I checked the structure file!
>>>>
>>>> I can't understand why on earth this is the way it is unless it's a
>>>> relic
>>>> from a previous incarnation of the map pack. I daren't change it in
>>>> case
>>>> I
>>>> disrupt something, but there's no way I could use all those tower
>>>> points.
>>>> There are mountains all around the Great Hall except for the path at
>>>> its
>>>> front doorstep, and I can't build towers on either terrain. And it's
>>>> right
>>>> near the edge of the map as well, so I can't build any towers on the
>>>> other
>>>> side of the path because it doesn't exist. While I'm on the subject,
>>>> why
>>>> can't I build towers on the mountains when the enemies can? It seems
>>>> unfair, although those structures are placed there automatically. But
>>>> still.
>>>
>>>
>>>
>>
>>
>
>
> --
> -Mew
> __________
> http://www.savethefrogs.com/
>
>

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