[ian-reeds-games] Re: Just an odd thing I noticed

  • From: Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx>
  • To: "ian-reeds-games@xxxxxxxxxxxxx" <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 13 Mar 2015 22:44:21 +0930

If it's like the Two Cities Duel of Destiny map, there's a Player Cursor during 
the first round that puts down all the structures for you and you can use it to 
change them from good to evil, or neutral, or rebellion. But that's only on the 
Duel of Destiny ones.

> Date: Fri, 13 Mar 2015 08:23:31 -0400
> Subject: [ian-reeds-games] Re: Just an odd thing I noticed
> From: mrtholl@xxxxxxxxx
> To: ian-reeds-games@xxxxxxxxxxxxx
> 
> There was an old bug with that, but Al fixed it quite some time back.
> I forget exactly how you do it right now. Sadly I can't even blame
> coffee, just lack of playing lately.
> 
> 
> On 3/12/15, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:
> > An odd thing I remember noticing with the axis maps (at least I think
> > it was those ones) was that when you put down structures, you could
> > not change their team to reflect the side they should be on. So if you
> > get a structure and you want it to be for an enemy...well, you're out
> > of luck unless you modify the skill and structure files in question.
> >
> > On 3/12/15, michael Tholl <mrtholl@xxxxxxxxx> wrote:
> >> It's beena while since I've played the game overall, but the Age of
> >> warlords maps are my favorites.
> >> It's been even longer since I've played Axis and allies, but I think
> >> you can move far enough away to put down buildings.  Granted, they
> >> can't sit on mountains, but I usually would go the two or three spaces
> >> to the west and put building down there along with a watch tower to
> >> guard the northern part of that pass, and then drop another building
> >> and watchtower on the southern side.  It's possible I am not
> >> remembering correctly though.
> >> and, if you meant that the hall has 20 points specificly for watch
> >> towers, that seems like perhaps an accident.:)
> >>
> >>
> >> On 3/11/15, Carlos Macintosh <sleepio1@xxxxxxxxxxx> wrote:
> >>> Yeah that's a bug. The great hall was supposed to be able to build siege
> >>> towers, not watchtowers, that costed 20 tower points each. Yo could
> >>> switch
> >>> the watchtower to siege tower on the great hall file. The siege towers
> >>> are
> >>> a
> >>> kind of cool idea. They just move, torturously, slowly.
> >>>
> >>> On 3/11/2015 10:58 AM, Sharni-Lee Ward wrote:
> >>>>
> >>>> Again, this is referring to the Axis and Allies map in Age of Warlords.
> >>>> I
> >>>> know the creator injured his hand or something and is out of commission
> >>>> (although I hope he is able to recover because his maps are awesome),
> >>>> but
> >>>> I just noticed this today and it made me wonder.
> >>>>
> >>>> Most of the places around the map that you have to make alliances with
> >>>> (of
> >>>> which I have reached all of them now) have either one or two tower
> >>>> points,
> >>>> which are used to build watchtowers. They don't regenerate. The Great
> >>>> Hall, however, has twenty tower points and they regenerate each turn
> >>>> with
> >>>> an eight-sided dice roll! I checked the structure file!
> >>>>
> >>>> I can't understand why on earth this is the way it is unless it's a
> >>>> relic
> >>>> from a previous incarnation of the map pack. I daren't change it in
> >>>> case
> >>>> I
> >>>> disrupt something, but there's no way I could use all those tower
> >>>> points.
> >>>> There are mountains all around the Great Hall except for the path at
> >>>> its
> >>>> front doorstep, and I can't build towers on either terrain. And it's
> >>>> right
> >>>> near the edge of the map as well, so I can't build any towers on the
> >>>> other
> >>>> side of the path because it doesn't exist. While I'm on the subject,
> >>>> why
> >>>> can't I build towers on the mountains when the enemies can? It seems
> >>>> unfair, although those structures are placed there automatically. But
> >>>> still.
> >>>
> >>>
> >>>
> >>
> >>
> >
> >
> > --
> > -Mew
> > __________
> > http://www.savethefrogs.com/
> >
> >
> 
                                          

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