It's beena while since I've played the game overall, but the Age of warlords maps are my favorites. It's been even longer since I've played Axis and allies, but I think you can move far enough away to put down buildings. Granted, they can't sit on mountains, but I usually would go the two or three spaces to the west and put building down there along with a watch tower to guard the northern part of that pass, and then drop another building and watchtower on the southern side. It's possible I am not remembering correctly though. and, if you meant that the hall has 20 points specificly for watch towers, that seems like perhaps an accident.:) On 3/11/15, Carlos Macintosh <sleepio1@xxxxxxxxxxx> wrote: > Yeah that's a bug. The great hall was supposed to be able to build siege > towers, not watchtowers, that costed 20 tower points each. Yo could switch > the watchtower to siege tower on the great hall file. The siege towers are a > kind of cool idea. They just move, torturously, slowly. > > On 3/11/2015 10:58 AM, Sharni-Lee Ward wrote: >> >> Again, this is referring to the Axis and Allies map in Age of Warlords. I >> know the creator injured his hand or something and is out of commission >> (although I hope he is able to recover because his maps are awesome), but >> I just noticed this today and it made me wonder. >> >> Most of the places around the map that you have to make alliances with (of >> which I have reached all of them now) have either one or two tower points, >> which are used to build watchtowers. They don't regenerate. The Great >> Hall, however, has twenty tower points and they regenerate each turn with >> an eight-sided dice roll! I checked the structure file! >> >> I can't understand why on earth this is the way it is unless it's a relic >> from a previous incarnation of the map pack. I daren't change it in case I >> disrupt something, but there's no way I could use all those tower points. >> There are mountains all around the Great Hall except for the path at its >> front doorstep, and I can't build towers on either terrain. And it's right >> near the edge of the map as well, so I can't build any towers on the other >> side of the path because it doesn't exist. While I'm on the subject, why >> can't I build towers on the mountains when the enemies can? It seems >> unfair, although those structures are placed there automatically. But >> still. > > >