[ian-reeds-games] Dev 18 and releasing a full version tonight

  • From: Ian Reed <support@xxxxxxxxxxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 17 Dec 2012 17:57:08 -0700

Hi all!

Austen, the user guide still shows up for me, not sure what that problem could be. After updating stun to use the no_skills flag can you send me the Kingdom at war map pack and your other 3 maps if you want them to be included in this release?

Carlos said: I would like to have the health_ignore_max flag avilable for effects. I am making a cry of endurance skill that allows the unit to go into a rage where they can take a bit more punishment, even allowing their hitpoints to go above maximum. If their hp was still above max when the effect ended, it would be regenerated like normal. But for now, whenever hp is restored, it ges back to the maximum, 500/500, but would be cooler if it would only regenerate if the hp was lower than max. I say: Seems like I should make it so regeneration that is supposed to have a positive effect will not change your health if it's above max rather than bringing it down to max. Even without the ignore_max flag on an effect I think that is how it should work all the time.

Allan, so the unit files were the only ones that needed to change with the updated parser. And the only change that had to be made was to switch the skill line with the flags line. And as Carlos said, putting the flags on their own lines is optional, but a very nice benefit at times.

All, dev 18 is here.

Here are the changes for dev 18:
60 Added the ability to do block placement in the map editor by first marking one corner of the block with the M key and then going to the other corner of the block and pressing shift + space bar. 61 Added a no_skills flag for effects that stops the affected unit from using any skills.
62 Updated the music and sounds for the 5 getting started maps.

Here's the link for dev 18:
https://dl.dropbox.com/u/43120001/Tactical%20Battle%201.10%20dev%2018.zip

I would like to release a full version of Tactical Battle tonight.
The game's map creations features have come so far and it's way passed due for a release. Additionally since the mailing list is functional I'd like to announce it's existance at the same time as the release.

I think we will get a lot of new additions to the mailing list, both from people who want to create maps and also from those who just want to play the latest maps.

I'd like to include the updated versions of all the maps that were in the previous version of the game so it is not missing anything it used to have.
Austen, please send me a link for those as soon as you can.

I am also open to adding new maps to this release.
We all want player's experiences with our maps to be good experiences.
So be sure your maps are ready for a full release before submitting them to be released as such. And remember, if you decide to wait to release your maps until they are complete you will still be able to post them in the mailing list for people to test, or in the audiogames.net forum as they don't need to wait for the game engine to be released as long as they don't rely on features added after the last release. Additionally I don't expect to wait nearly this long to make another release. Having this many new features available and not making a release was really an oddity for me.

The full release will be basically what is in dev 18 plus some maps and an updated version number.

Let me just say a big thanks to everyone for answering each others questions, giving feedback on each others maps and all the great ideas you've given to the game.

I'm excited to see lots more of that as the number of people in the mailing list grows and it becomes more and more unrealistic for me to answer all the questions and give feedback on maps myself.

Now I'm going to start getting ready to release the full version, talk to you soon.

Ian Reed


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