hmm, wasn't planning on releaseing anything knew, as i'm still working on both the map packs i'm doing. also, i'm not sure if kingdom of ware is completely updated as everytime i play i find something i missed, but it should only have 1 or 2 things i haven't caught, there are so many effects skills and the like, i think my terrain still says damage instead of the knew stuff so yeah don't know. there have been so many knew features and stuff, i havent focused on kingdom of war as like i said it takes hours just to fix certain things and i'm just not sure. i will send it to you and we can just say it might be a little buggy since the updates but yeah. i'll get it in a little have to compress but should be good in a few minutes. austen On 12/17/12, Austen Perry <austentheaxewielder@xxxxxxxxx> wrote: > boohoo now submaps d. > > austen > > On 12/17/12, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote: >> Hi all! >> >> Austen, the user guide still shows up for me, not sure what that problem >> could be. >> After updating stun to use the no_skills flag can you send me the >> Kingdom at war map pack and your other 3 maps if you want them to be >> included in this release? >> >> Carlos said: I would like to have the health_ignore_max flag avilable >> for effects. I am making a cry of endurance skill that allows the unit >> to go into a rage where they can take a bit more punishment, even >> allowing their hitpoints to go above maximum. If their hp was still >> above max when the effect ended, it would be regenerated like normal. >> But for now, whenever hp is restored, it ges back to the maximum, >> 500/500, but would be cooler if it would only regenerate if the hp was >> lower than max. >> I say: Seems like I should make it so regeneration that is supposed to >> have a positive effect will not change your health if it's above max >> rather than bringing it down to max. >> Even without the ignore_max flag on an effect I think that is how it >> should work all the time. >> >> Allan, so the unit files were the only ones that needed to change with >> the updated parser. >> And the only change that had to be made was to switch the skill line >> with the flags line. >> And as Carlos said, putting the flags on their own lines is optional, >> but a very nice benefit at times. >> >> All, dev 18 is here. >> >> Here are the changes for dev 18: >> 60 Added the ability to do block placement in the map editor by first >> marking one corner of the block with the M key and then going to the >> other corner of the block and pressing shift + space bar. >> 61 Added a no_skills flag for effects that stops the affected unit from >> using any skills. >> 62 Updated the music and sounds for the 5 getting started maps. >> >> Here's the link for dev 18: >> https://dl.dropbox.com/u/43120001/Tactical%20Battle%201.10%20dev%2018.zip >> >> I would like to release a full version of Tactical Battle tonight. >> The game's map creations features have come so far and it's way passed >> due for a release. >> Additionally since the mailing list is functional I'd like to announce >> it's existance at the same time as the release. >> >> I think we will get a lot of new additions to the mailing list, both >> from people who want to create maps and also from those who just want to >> play the latest maps. >> >> I'd like to include the updated versions of all the maps that were in >> the previous version of the game so it is not missing anything it used >> to have. >> Austen, please send me a link for those as soon as you can. >> >> I am also open to adding new maps to this release. >> We all want player's experiences with our maps to be good experiences. >> So be sure your maps are ready for a full release before submitting them >> to be released as such. >> And remember, if you decide to wait to release your maps until they are >> complete you will still be able to post them in the mailing list for >> people to test, or in the audiogames.net forum as they don't need to >> wait for the game engine to be released as long as they don't rely on >> features added after the last release. >> Additionally I don't expect to wait nearly this long to make another >> release. Having this many new features available and not making a >> release was really an oddity for me. >> >> The full release will be basically what is in dev 18 plus some maps and >> an updated version number. >> >> Let me just say a big thanks to everyone for answering each others >> questions, giving feedback on each others maps and all the great ideas >> you've given to the game. >> >> I'm excited to see lots more of that as the number of people in the >> mailing list grows and it becomes more and more unrealistic for me to >> answer all the questions and give feedback on maps myself. >> >> Now I'm going to start getting ready to release the full version, talk >> to you soon. >> >> Ian Reed >> >> >> >