[ian-reeds-games] Re: Command and Conquer updates: Up a gear

  • From: Craig Brett <craigbrett17@xxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 26 Mar 2013 18:42:32 -0400 (EDT)

Hi all,

Jarek, no, it probably won't. I set out mainly to create the Command and Conquer maps for human vs human matches really. The A.I needs some additional smarts to handle most things. That being said, it seems to pull off playing the Soviets pretty well with the system as it is. Though that's because it's taking full advantage of a few problems in my design.

Allan, you'd be much less impressed if you knew it was dumb luck. The computer seems to choose randomly (at least as far as I can tell) from all the things it can afford to build at the time. So, if it had 300 credits and was playing as the Allies, it would have an equal chance of building any infantry type, I think. But it wouldn't, for example, save up for more Javalin Soldiers (the most expensive Allied infantry so far), because it would blow it's money on a dog or maybe a peacekeeper before it got there. The only way you might be able to replicate this luck is by allocating the computer a random amount of points to spend each turn, thereby creating a window for it to be able to afford more expensive units.

Interestingly, has anyone ever played a human v human match online with these maps? How does it work out?

Craig



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