[ian-reeds-games] Re: Command and Conquer updates: Up a gear

  • From: Zak Claassen <zak.claassen@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Wed, 27 Mar 2013 06:37:50 +0200

Haven't played the maps online yet, but I really want to, enjoyed
playing against the AI but its not really that much of a challenge
after a while.  Because I haven't played against someone else I can't
really tell for sure, but just looking at how the different sides work
it looks like the Russians might be a bit underpowered, since there
structures take time to build instead of being instantly created like
the ally structures, plus some of their units do less damage and have
lower hp.  Not sure if the lower credit cost balances this out.  But I
do realise it's still a work in progress and the different sides will
be more balanced when more units are added.  Don't remember much of
the game but I think the Russians' speciality were their armoured
vehicles, they had an apocalypse tank or something in that line,
right?  But keep up the good work, this is a grate map pack.

On 3/27/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> And here I thought you were a genius, lol. I was ready to call Mensa and
> everything, grin.
> al
> "The truth will set you free"
> Jesus Christ of Nazareth 33A.D.
>   ----- Original Message -----
>   From: Craig Brett
>   To: ian-reeds-games@xxxxxxxxxxxxx
>   Sent: Tuesday, March 26, 2013 6:42 PM
>   Subject: [ian-reeds-games] Re: Command and Conquer updates: Up a gear
>
>
>   Hi all,
>
>   Jarek, no, it probably won't. I set out mainly to create the Command
>   and Conquer maps for human vs human matches really. The A.I needs some
>   additional smarts to handle most things. That being said, it seems to
>   pull off playing the Soviets pretty well with the system as it is.
>   Though that's because it's taking full advantage of a few problems in
>   my design.
>
>   Allan, you'd be much less impressed if you knew it was dumb luck. The
>   computer seems to choose randomly (at least as far as I can tell) from
>   all the things it can afford to build at the time. So, if it had 300
>   credits and was playing as the Allies, it would have an equal chance of
>   building any infantry type, I think. But it wouldn't, for example, save
>   up for more Javalin Soldiers (the most expensive Allied infantry so
>   far), because it would blow it's money on a dog or maybe a peacekeeper
>   before it got there. The only way you might be able to replicate this
>   luck is by allocating the computer a random amount of points to spend
>   each turn, thereby creating a window for it to be able to afford more
>   expensive units.
>
>   Interestingly, has anyone ever played a human v human match online with
>   these maps? How does it work out?
>
>   Craig
>
>
>

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