[ian-reeds-games] Re: Attack miss flag?

  • From: Garrett <garrett.knight2@xxxxxxxxx>
  • To: "ian-reeds-games@xxxxxxxxxxxxx" <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Mon, 28 Jan 2013 16:58:50 -0500

It's okay. I did the best I could to try and explain that, maybe somebody else 
on this mailing list will be able to understand what I mean.

Sent from my iPhone

On Jan 28, 2013, at 5:06 PM, "Allan Thompson" <allan1.thompson@xxxxxxx> wrote:

> Sorry Garrett, I guess I wasn't able to understand what you meant. No hard 
> feelings, ok?
>  
> al 
> "The truth will set you free"
> Jesus Christ of Nazareth 33A.D.
> ----- Original Message -----
> From: Garrett
> To: ian-reeds-games@xxxxxxxxxxxxx
> Sent: Monday, January 28, 2013 3:45 PM
> Subject: [ian-reeds-games] Re: Attack miss flag?
> 
> No, that's not what I meant. What I meant was if you decided to use the    
> attack and it misses you would still have to pay the cost of that attack. 
> Versus a fail wouldn't cost you anything and you could try to use the move 
> again. So think of it this way, in Ian's maps, every time you attack it cost 
> you three action points. If you attack and the attack Mrs. you still lose 
> three Action points. But if the attack fails, you don't lose anything and you 
> can try the attack again
> So you still have to obey the rules of whatever action points or whatever 
> points you're using in your maps for attack and skills, but if it fails you 
> don't lose any but if it misses you do. I'm out of ideas for how to clarify 
> this anymore. So if it still confuses anybody, just forget about it
> Sent from my iPhone
> 
> On Jan 28, 2013, at 3:47 PM, "Allan Thompson" <allan1.thompson@xxxxxxx> wrote:
> 
>> Ok, so youa re talking about two diffrent types of failure. The regular fail 
>> and then a miss which would be like not doing the skill at all.
>> What I don't understand is how that could be used effectively? Especially 
>> for a computer unit.
>> There is this infinite loop thing which, if the computer doesn't have to 
>> spend anything to do it, it will keep on doing it forever. I actually did 
>> that once after people told me  about it. I was practiceing    out some 
>> cloaking skills, and I thought about how the computer would use it. Well, I 
>> didn't put any point in it that would stop it, and it kept cloaking and 
>> uncloaking forever. I was like, "So that's what Carlos meant", lol.
>>  
>> So everything really needs a limit on it of some sort in order to make sure 
>> you don't fall into that trap.
>>  
>> If you want to restore action points to a unit, then take a look at Austen's 
>> kingdom at war maps where the main character can use adrenaline fix, or the 
>> tomb robber map with the main character able to use panic to increase 
>> actions usable, by subtracting from the cost of actions. Again, everything 
>> needs a limit.
>>  
>> al
>>  
>> "The truth will set you free"
>> Jesus Christ of Nazareth 33A.D.
>> ----- Original Message -----
>> From: Garrett
>> To: ian-reeds-games@xxxxxxxxxxxxx
>> Sent: Monday, January 28, 2013 3:09        PM
>> Subject: [ian-reeds-games] Re: Attack miss flag?
>> 
>> Hi al, i can try...
>> Let's say you had an archer, let's say that they attack, if the attack miss 
>> you would still use the action points that it cost to do the        attack 
>> but the target would not take any damage. Now, let's say that archer try to 
>> attack again, let's say this time the attack fails. Again, the target would 
>> not take any damage, but instead of spending the action points that it would 
>> cost to do the attack, no action points would be wasted or any other kind of 
>> point that anyone else me using custom maps. Basically, an attack miss will 
>> be a more penalizing version of an attack fail and maybe you could use an 
>> attack miss probability flag or something like that
>> 
>> Sent from my iPhone
>> 
>> On Jan 28, 2013, at 2:46 PM, "Allan Thompson" <allan1.thompson@xxxxxxx> 
>> wrote:
>> 
>>> Hi Garrett,
>>> I am not sure, but isn't that how things work right now witht he chance 
>>> flag on skills? Maybe I don't understand, could you give an example?
>>>  
>>> al
>>> "The truth will set you free"
>>> Jesus Christ of Nazareth 33A.D.
>>> ----- Original Message -----
>>> From: garrett
>>> To: ian-reeds-games@xxxxxxxxxxxxx            
>>> Sent: Monday, January 28, 2013 1:42 PM
>>> Subject: [ian-reeds-games] Re: Attack miss flag?
>>> 
>>> perhaps I should clarify, If the attack misses, it will still take what 
>>> ever 
>>> skill points or what ever in order to use the skill but the enimy would not 
>>> be hit. If the attack fails, no skill points or anything are used and you 
>>> can try your attack again. Basicly, A miss would be a attack fail that 
>>> would 
>>> take away what ever points your using.
>>> 
>>> -----Original Message----- 
>>> From: Zak Claassen
>>> Sent: Monday, January 28, 2013 12:59 PM
>>> To: ian-reeds-games@xxxxxxxxxxxxx
>>> Subject: [ian-reeds-games] Re: Attack miss flag?
>>> 
>>> Wouldn't that be kind of pointless, I mean if it didn't cost anything
>>> or had any effect, then what difference would it make?  Don't mean to
>>> offend you or anything, just my opinion on it.
>>> 
>>> On 1/28/13, Garrett <garrett.knight2@xxxxxxxxx> wrote:
>>> > Hello again everyone
>>> > Just a little suggestion, what if certain skills or attacks could miss? 
>>> > The
>>> > only difference being, if an attack or skill misses it would still cost 
>>> > you
>>> > what it normally would to do that attack. But if it fails, it doesn't cost
>>> > you anything and you can try            the attack or skill again
>>> >
>>> > Sent from my iPhone
>>> >

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