It's okay. I did the best I could to try and explain that, maybe somebody else on this mailing list will be able to understand what I mean. Sent from my iPhone On Jan 28, 2013, at 5:06 PM, "Allan Thompson" <allan1.thompson@xxxxxxx> wrote: > Sorry Garrett, I guess I wasn't able to understand what you meant. No hard > feelings, ok? > > al > "The truth will set you free" > Jesus Christ of Nazareth 33A.D. > ----- Original Message ----- > From: Garrett > To: ian-reeds-games@xxxxxxxxxxxxx > Sent: Monday, January 28, 2013 3:45 PM > Subject: [ian-reeds-games] Re: Attack miss flag? > > No, that's not what I meant. What I meant was if you decided to use the > attack and it misses you would still have to pay the cost of that attack. > Versus a fail wouldn't cost you anything and you could try to use the move > again. So think of it this way, in Ian's maps, every time you attack it cost > you three action points. If you attack and the attack Mrs. you still lose > three Action points. But if the attack fails, you don't lose anything and you > can try the attack again > So you still have to obey the rules of whatever action points or whatever > points you're using in your maps for attack and skills, but if it fails you > don't lose any but if it misses you do. I'm out of ideas for how to clarify > this anymore. So if it still confuses anybody, just forget about it > Sent from my iPhone > > On Jan 28, 2013, at 3:47 PM, "Allan Thompson" <allan1.thompson@xxxxxxx> wrote: > >> Ok, so youa re talking about two diffrent types of failure. The regular fail >> and then a miss which would be like not doing the skill at all. >> What I don't understand is how that could be used effectively? Especially >> for a computer unit. >> There is this infinite loop thing which, if the computer doesn't have to >> spend anything to do it, it will keep on doing it forever. I actually did >> that once after people told me about it. I was practiceing out some >> cloaking skills, and I thought about how the computer would use it. Well, I >> didn't put any point in it that would stop it, and it kept cloaking and >> uncloaking forever. I was like, "So that's what Carlos meant", lol. >> >> So everything really needs a limit on it of some sort in order to make sure >> you don't fall into that trap. >> >> If you want to restore action points to a unit, then take a look at Austen's >> kingdom at war maps where the main character can use adrenaline fix, or the >> tomb robber map with the main character able to use panic to increase >> actions usable, by subtracting from the cost of actions. Again, everything >> needs a limit. >> >> al >> >> "The truth will set you free" >> Jesus Christ of Nazareth 33A.D. >> ----- Original Message ----- >> From: Garrett >> To: ian-reeds-games@xxxxxxxxxxxxx >> Sent: Monday, January 28, 2013 3:09 PM >> Subject: [ian-reeds-games] Re: Attack miss flag? >> >> Hi al, i can try... >> Let's say you had an archer, let's say that they attack, if the attack miss >> you would still use the action points that it cost to do the attack >> but the target would not take any damage. Now, let's say that archer try to >> attack again, let's say this time the attack fails. Again, the target would >> not take any damage, but instead of spending the action points that it would >> cost to do the attack, no action points would be wasted or any other kind of >> point that anyone else me using custom maps. Basically, an attack miss will >> be a more penalizing version of an attack fail and maybe you could use an >> attack miss probability flag or something like that >> >> Sent from my iPhone >> >> On Jan 28, 2013, at 2:46 PM, "Allan Thompson" <allan1.thompson@xxxxxxx> >> wrote: >> >>> Hi Garrett, >>> I am not sure, but isn't that how things work right now witht he chance >>> flag on skills? Maybe I don't understand, could you give an example? >>> >>> al >>> "The truth will set you free" >>> Jesus Christ of Nazareth 33A.D. >>> ----- Original Message ----- >>> From: garrett >>> To: ian-reeds-games@xxxxxxxxxxxxx >>> Sent: Monday, January 28, 2013 1:42 PM >>> Subject: [ian-reeds-games] Re: Attack miss flag? >>> >>> perhaps I should clarify, If the attack misses, it will still take what >>> ever >>> skill points or what ever in order to use the skill but the enimy would not >>> be hit. If the attack fails, no skill points or anything are used and you >>> can try your attack again. Basicly, A miss would be a attack fail that >>> would >>> take away what ever points your using. >>> >>> -----Original Message----- >>> From: Zak Claassen >>> Sent: Monday, January 28, 2013 12:59 PM >>> To: ian-reeds-games@xxxxxxxxxxxxx >>> Subject: [ian-reeds-games] Re: Attack miss flag? >>> >>> Wouldn't that be kind of pointless, I mean if it didn't cost anything >>> or had any effect, then what difference would it make? Don't mean to >>> offend you or anything, just my opinion on it. >>> >>> On 1/28/13, Garrett <garrett.knight2@xxxxxxxxx> wrote: >>> > Hello again everyone >>> > Just a little suggestion, what if certain skills or attacks could miss? >>> > The >>> > only difference being, if an attack or skill misses it would still cost >>> > you >>> > what it normally would to do that attack. But if it fails, it doesn't cost >>> > you anything and you can try the attack or skill again >>> > >>> > Sent from my iPhone >>> >