[ian-reeds-games] AI is wasting potential to make things harder

  • From: Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx>
  • To: "ian-reeds-games@xxxxxxxxxxxxx" <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 28 Feb 2015 11:34:17 +0930

Hi again,

This is mostly relevant to Age of Warlords, as I haven't seen another map pack 
where units can be summoned by structures. Basically, I just beat the first 
Tale of Two Cities map in Age of Warlords, but the AI only summoned units if 
there were enough of the necessary point to summon them, starting from the top 
and working their way down. This meant that the Terran Citadel never summoned 
catapults or their tyrants, Anti-Paladins were few before I obliterated the 
Monastery, and no dragons were summoned at all. It took me ages to beat the map 
anyways, but this strikes me as selling the experience short. Can something be 
done so that the AI summons units more randomly, maybe by working in order of 
highest amount to lowest (That's what I do personally, except when I really 
want catapults to blow something up with)? Much as the AI doesn't waste an 
action it's given, seeing great quantities of platinum, gold, electrum and 
Arcane just sitting there not being utilised felt slightly disappointing. :(
                                          

Other related posts: