[ian-reeds-games] Re: A couple of questions

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 19 Apr 2015 18:50:11 -0600

"Feature creep"? What do you mean?

The only cutscenes I remember seeing are on defeat, but that was only
when you have one unit that if it dies then you have game over...

It makes sense to an extent, but I found it too easy to skip before I
even noticed. Like...if we could have a setting that gave us the
option to skip the music or not, or if the music could play but we'd
still have the "return to main menu" and "return to map selection
menu" buttons while it's going. Or even have a certain key be pressed
to skip, such as the space bar, so if you hit other keys it still
plays.
Sorry, I guess that's just me being nitpicky! *shrug*



On 4/19/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:

I sense feature creep here... lol. I do want to do some of those other
ones, though. And in other ways, as they'd fit in with plans I've
completed recently.

I can do the step sounds not playing when you have a flying effect,
that's not too tough.

Cutscenes you can already do, I believe. I'm sure Allan used to have
Cutscenes in one of his map packs on map start, and I believe you can do
it on victory. Can't quite remember how it was done though. I think it
was leveraging something that was originally in for another game that's
in TB.

I get the skipping the victory music with keys, it makes sense to me.
Especially as some map packs have rather long victory music, so you'd
want to skip that. I can't think of a middle ground way right now, but
it is late.

On 19/04/2015 21:39, Monkey wrote:
It is, as far as I know. I meant to link the two, so that when you're
flying or levitating it won't play the sound, but once you're grounded
and moving the sound is played again.
Speaking of sounds, why is it that when you are either victorious or
defeated when playing you can skip the following music by pressing any
key? Half the time when I'm playing I keep going through the motions
to attack and end up missing the music, and only notice I've finished
when I get the "return to main menu" or "return to map selection"
messages. And would it be possible in the future to have victory and
defeat sounds specified to individual maps as well? (I'd really like
to suggest cutscenes but I'm not sure we're at that point yet...)



On 4/19/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
How do you mean in regards to the not_effect_flying flag? I thought that
was just for tile effects, rather than for terrain step sounds
themselves. I can make it so that step sounds aren't played for flying
units, which might well make sense.

As for storyline, yeah, could be done. I think.

On 12/04/2015 13:59, Monkey wrote:
Hello,

Has anyone else been thinking about a "storyline" feature? So you
would have to play the maps in a certain order if the storyline flag
is enabled...

And...related to the step_sound= flag. Wouldn't it make sense to make
it compatible with the not_affect_flying flag? So that a flying unit
that is moving over snow, for example, doesn't sound like it is
walking through snow, since technically it's flying, or levitating, or
floating, or what have you.









--
-Mew
__________
http://www.savethefrogs.com/

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