[ian-reeds-games] Re: A couple of questions

  • From: "Craig Brett" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted sender "craigbrett17@xxxxxxx" for DMARC)
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 19 Apr 2015 23:04:17 +0100

I sense feature creep here... lol. I do want to do some of those other ones, though. And in other ways, as they'd fit in with plans I've completed recently.

I can do the step sounds not playing when you have a flying effect, that's not too tough.

Cutscenes you can already do, I believe. I'm sure Allan used to have Cutscenes in one of his map packs on map start, and I believe you can do it on victory. Can't quite remember how it was done though. I think it was leveraging something that was originally in for another game that's in TB.

I get the skipping the victory music with keys, it makes sense to me. Especially as some map packs have rather long victory music, so you'd want to skip that. I can't think of a middle ground way right now, but it is late.

On 19/04/2015 21:39, Monkey wrote:

It is, as far as I know. I meant to link the two, so that when you're
flying or levitating it won't play the sound, but once you're grounded
and moving the sound is played again.
Speaking of sounds, why is it that when you are either victorious or
defeated when playing you can skip the following music by pressing any
key? Half the time when I'm playing I keep going through the motions
to attack and end up missing the music, and only notice I've finished
when I get the "return to main menu" or "return to map selection"
messages. And would it be possible in the future to have victory and
defeat sounds specified to individual maps as well? (I'd really like
to suggest cutscenes but I'm not sure we're at that point yet...)



On 4/19/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
How do you mean in regards to the not_effect_flying flag? I thought that
was just for tile effects, rather than for terrain step sounds
themselves. I can make it so that step sounds aren't played for flying
units, which might well make sense.

As for storyline, yeah, could be done. I think.

On 12/04/2015 13:59, Monkey wrote:
Hello,

Has anyone else been thinking about a "storyline" feature? So you
would have to play the maps in a certain order if the storyline flag
is enabled...

And...related to the step_sound= flag. Wouldn't it make sense to make
it compatible with the not_affect_flying flag? So that a flying unit
that is moving over snow, for example, doesn't sound like it is
walking through snow, since technically it's flying, or levitating, or
floating, or what have you.






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