[ian-reeds-games] Re: Glitch with damaging skills

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 19 Apr 2015 18:39:41 -0600

Just tried and it didn't happen, although that doesn't necessarily
mean it doesn't happen ever, I don't think.

On 4/19/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:

It may be, yeah. Have you tried seeing if this happens without you
having ever used that healing skill on that unit?

On 19/04/2015 21:34, Monkey wrote:
Hmm.
I do have a healing skill that will heal both hp and life force at the
same time, and it also has the ignore_max flag for each. Could that be
why? Even though it doesn't have hp, it adds it anyway because of the
ignore_max flag? I still don't see hp when I use it and then press f4,
but maybe it could still be that?

On 4/19/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
There is code that checks that the point exists on the unit before
deducting any points from it.

I'm not sure how this point is on that unit. But it seems like it is.

On 19/04/2015 21:28, Monkey wrote:
That's the thing, it doesn't inherit from anything. And the only
mention of hp in the file is for an attack modifier.

On 4/19/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
What about things that it inherits from, do they have HP?

I can't replicate this with any other map packs on my end. Maybe I'm
not
doing it right.

On 17/04/2015 00:33, Monkey wrote:
Hello,

So I've noticed that if you have a skill that has multiple point
inflictions at once, it will announce the infliction even if the
target doesn't have the point in question.
For example, my shadow phoenix has life force, but normal units have
hp. If hit by an attack that could do hp or life force damage,
depending on what the unit in question has, I get the message that it
takes hp damage as well as life force damage. Which doesn't make any
sense since the shadow phoenix doesn't even have hp to begin with.
So far I've only noticed it with that, but I'm still pointing this
out. I checked the file just to make sure and it doesn't have hp, and
my default unit flags file doesn't specify hp_max in it either.










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