2010/10/20 Kevin Ar18 <kevinar18@xxxxxxxxxxx> > > You know, I just noticed it... is WonderBrush a vector image editor (as > opposed to a bitmap editor)? > WonderBrush is a bitmap editor, but it has the capability of being able to use some vector tools. > I must admit I know little about WonderBrush. > As I said, it is a bitmap editor. At first glance, it does not seem so remarkable, and I've seen 1 or 2 people comment on some ways the interface could be improved. But once you get to work with it, you will find that WonderBrush has some really solid features: - First of all, it's one of those peculiar apps that works on pretty much every variant of BeOS out there: R5, Zeta, Haiku, and that other one ;). It was also featured up for sale at the Zeta store way back when. - It can take advantage of advanced features of drawing tablets, like sub-pixel tracking. This feature, together with Shemanarev's Anti-Grain Geometry technology for anti-aliasing, makes WonderBrush a very capable application, comparable in some aspects to behemonths like Autodesk's Sketchbook Pro. I am not sure if Linux has software that can take advantage of such features too. I know that Krita was working for sub-pixel rendering a while ago, but I am not sure how far along they've got this integration. - Like I said above, it has some vector tools, even though it is a bitmap editor (ok, Photoshop does that too) - It also has other typical features of image editors: layers with opacity controls, filters, typical drawing tools (I think it is the only image app I've seen in the BeOS world that has a bezier tool, though). You can also make it full screen, like Photoshop. - It can export to Adobe Illustrator. This feature is far from perfect. - There's an awesome feature that allows you to change the language of the interface without having to restart the app. Yes, just like it sounds, it changes interface language at runtime! I have not seen any other application be able to do this on Linux or Mac. (I have seen it done in Windows software, but only about one of about a hundred thousand apps can do that). - There are more obscure features, like being able to "share" properties between drawing tools. - In my experience, it has been fairly stable. - Stephan has ceded a license of WonderBrush to Haiku users. I personally am very thankful for this, and I use WonderBrush, among other tools, to train people about concepts of graphic design. By the way, WonderBrush's author has a very good understanding of BeOS/Haiku internals. For instance, I believe that WonderBrush uses Haiku's translators for importing and exporting graphics. Stephan is a very active contributor to Haiku, VLC, and is the author of Icon-O-Matic and inventor of Haiku's very own super efficient icon vector format. However, WonderBrush is not perfect. - As I said, it has an interface design which is a tad different from conventional image editors. It has only two menu bar entries, and almost zero options for configuration. Gobe Productive's Drawing module has more. - Personally, I still prefer WonderBrush's interface to the Gimp's. However, I believe better interfaces exist, like Photoshop, Photopaint or Paint Shop Pro. - The toolboxes cannot be undocked. - I have lost work to WonderBrush (or was it Haiku as a whole? I'm not sure so I won't give it too much heat for that) - There is no way that I know to save selections, import or export filters, or some sort of plugins. (Again, I know I cannot be too demanding, either). Wonderbrush is not the only image editor for Haiku/BeOs. There are also Refraction, Pixel32, ArtPaint, and even the Gimp, if you can get it to work. As shown above, I have a lot of respect for both WonderBrush, and a lot of admiration for its author, Stephan. WonderBrush is an excellent product, and Stephan is a great developer and community member. That said, I do support Kevin's proposal of getting Tave's application. Heck, not only could it promote competition and improvement, but it could even be that if it were to be released with a license like AGG's, Stephan could integrate some of Imagination's better features, or interface into WonderBrush. Or, it could be vice versa and get Imagination to grow. Or both. I believe only positive things can come out of getting new software available to the community, open source or not. Cheers, - Kit To learn more: An overview of some of WonderBrush's features: http://www.yellowbites.com/wonderbrush_features.html McSeem's AGG here: http://www.antigrain.com/doc/introduction/introduction.agdoc.html Also, check out the demo examples at: http://www.antigrain.com/demo/index.html User Guide page on Icon-O-Matic: http://www.haiku-os.org/docs/userguide/en/applications/icon-o-matic.html Icon-O-Matic tutorial: http://video.google.com/videoplay?docid=-2008513940874112547