On Tuesday 03 June 2003 00.00, Tim Hockin wrote: [...] > > > So, to play devil's advocate: > > > > > > Does it really win us anything? It is mildly more complex, and > > > is a potential source for bugs. Even though I dreamed it up > > > (not knowing anything about DX), I want to see the Right Answer > > > chosen. > > > > It's quite obvious that silence support makes a huge difference > > in > > This wasn't about SILENCE support - this was about inputs and > outputs and process-in-place. :) Oops, mixing up the threads there...! :-) Both comments sort of apply to both threads, though; that's why I didn't react on it. //David Olofson - Programmer, Composer, Open Source Advocate .- The Return of Audiality! --------------------------------. | Free/Open Source Audio Engine for use in Games or Studio. | | RT and off-line synth. Scripting. Sample accurate timing. | `-----------------------------------> http://audiality.org -' --- http://olofson.net --- http://www.reologica.se --- ---------------------------------------------------------------------- Generalized Music Plugin Interface (GMPI) public discussion list Participation in this list is contingent upon your abiding by the following rules: Please stay on topic. You are responsible for your own words. Please respect your fellow subscribers. Please do not redistribute anyone else's words without their permission. Archive: //www.freelists.org/archives/gmpi Email gmpi-request@xxxxxxxxxxxxx w/ subject "unsubscribe" to unsubscribe