[gmpi] Re: Topic 7.2: In-place processing

  • From: David Olofson <david@xxxxxxxxxxx>
  • To: gmpi@xxxxxxxxxxxxx
  • Date: Tue, 3 Jun 2003 00:30:33 +0200

On Tuesday 03 June 2003 00.00, Tim Hockin wrote:
[...]
> > > So, to play devil's advocate:
> > >
> > > Does it really win us anything?  It is mildly more complex, and
> > > is a potential source for bugs.  Even though I dreamed it up
> > > (not knowing anything about DX), I want to see the Right Answer
> > > chosen.
> >
> > It's quite obvious that silence support makes a huge difference
> > in
>
> This wasn't about SILENCE support - this was about inputs and
> outputs and process-in-place. :)

Oops, mixing up the threads there...! :-)

Both comments sort of apply to both threads, though; that's why I 
didn't react on it.


//David Olofson - Programmer, Composer, Open Source Advocate

.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
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