If you know the function name you're going to be calling I assume you know the number and types of arguments it will accept, so couldn't you use that info to extract the parameters? -----Original Message----- From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Kevin Jenkins Sent: Thursday, 15 July 2004 8:12 AM To: gameprogrammer@xxxxxxxxxxxxx Subject: [gameprogrammer] va_start va_end inversion Using va_start and va_end I've encoded a variable set of parameters to a bytestream. I want to invert this. Given a bytestream, I want to get the original set of parameters. I want to then call a function that takes that set of parameters. How? --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html