hes using a variable amount of params with the ... void MyFunc(int a,...) like that (: ----- Original Message ----- From: "Triston O'Connor" <tris@xxxxxxxxxxxxx> To: <gameprogrammer@xxxxxxxxxxxxx> Sent: Thursday, July 15, 2004 2:22 PM Subject: [gameprogrammer] Re: va_start va_end inversion > > If you know the function name you're going to be calling I assume you know > the number and types of arguments it will accept, so couldn't you use that > info to extract the parameters? > > > -----Original Message----- > From: gameprogrammer-bounce@xxxxxxxxxxxxx > [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Kevin Jenkins > Sent: Thursday, 15 July 2004 8:12 AM > To: gameprogrammer@xxxxxxxxxxxxx > Subject: [gameprogrammer] va_start va_end inversion > > Using va_start and va_end I've encoded a variable set of parameters to a > bytestream. > > I want to invert this. Given a bytestream, I want to get the original set > of parameters. I want to then call a function that takes that set of > parameters. > > How? > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html