[gameprogrammer] Re: subscript out of range?

  • From: Jacob Briggs <jacob_briggs@xxxxxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Tue, 01 Feb 2005 10:26:05 +1300

Bob Pendleton wrote:

>On Mon, 2005-01-31 at 20:00 +0000, Dave Mariner wrote:
>  
>
>>Yeah - a flame war would be pointless. Everyone knows that the only true
>>l33t h4x0rs do all their c0din9 by toggling binary in through switches =
>>on
>>the front panel of their machines - any other way of coding would be =
>>*far*
>>to inefficient ;)
>>
>>    
>>
>
>  
>
>Ya'know.... I've done that. Written assembly code, assembled it by hand,
>and keyed it in on toggles from the front panel. I did it because that
>was the only way to get code into the machine. That was a looong time
>ago. Anybody who thinks that modern tools are too inefficient is going
>to have to meet me in a dark alley at midnight with a prom burner and a
>hex keypad....
>
>Seriously, I have met a lot of people (all of the male persuasion) who
>seem to be seriously hung up about using modern programming tools. I
>have found one thing to be true of all of them, they all have very tiny,
>teensy tiny, disks. And, often times they have processors that are so
>slow they have not ball bearing fans. 
>
>So, of course they are worried about how to store all that code and how
>they are going to run it. Just like in the bad old days when we had slow
>processors and little tiny disks and simply didn't have the space to
>spend on tools like that. Back then the hardware was so limp (even the
>disks were floppy) that we had to make up for our weak tools by spending
>a huge amount of our own time doing pencil and paper coding and desk
>checking. 
>
>I'm so glad those days are past.
>
>               Bob Pendleton
>
>P.S.
>
>I hope you caught the jokes and were not offended. If you didn't catch
>the jokes, consider yourself lucky. :-) OTOH, if you got jokes, and were
>offended, I apologize.
>  
>

Hahahaha you just made my day :)


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