> > -----Original Message----- > > From: gameprogrammer-bounce@xxxxxxxxxxxxx > > [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Kevin Jenkins > > Sent: Tuesday, March 29, 2005 8:08 PM > > To: gameprogrammer@xxxxxxxxxxxxx > > Subject: [gameprogrammer] Re: Interesting commentary for independent game > > developers > > > > Nice link. I'm not very satisfied with working for a huge company on > > AAA games. It's something I always wanted until I got it and realized > > how little difference I make. > > > > I think sometime in the future I will start my own company making very > > small games and market them myself through downloads. I won't make much > > money but I'll be happy doing what I got into the industry for. > > > > Bob Pendleton wrote: > > I joined this group a few days ago and I've been reading the threads with interest. I'm a first year games programming student - I did the boring 'business' programming route for a while, but I've always wanted to make games. Hearing people like yourself makes me think twice about my ambition to work for one of the biggies. I have friends who have went indie - one of them even managed to get some funding to ease the pressure while they make their game, but they've been working on it for years and haven't even got a pre-alpha out yet. That scares me - there's four people in their team and they've gotten nowhere. Maybe they're just trying to make something too complicated. For those who have succeeded in here - what's it like? I'm guessing you need to be very self motivated and a lot more a jack of all trades than you would working for a game company, but other than that, any tips? -- Etali http://www.myth-games.com http://www.myth-games.com/forum --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html