[gameprogrammer] Re: Interesting commentary for independent game developers

  • From: "Etali" <etali@xxxxxxxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Wed, 30 Mar 2005 13:52:26 +0100

> > -----Original Message-----
> > From: gameprogrammer-bounce@xxxxxxxxxxxxx
> > [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Kevin Jenkins
> > Sent: Tuesday, March 29, 2005 8:08 PM
> > To: gameprogrammer@xxxxxxxxxxxxx
> > Subject: [gameprogrammer] Re: Interesting commentary for independent
game
> > developers
> >
> > Nice link.  I'm not very satisfied with working for a huge company on
> > AAA games.  It's something I always wanted until I got it and realized
> > how little difference I make.
> >
> > I think sometime in the future I will start my own company making very
> > small games and market them myself through downloads.  I won't make much
> > money but I'll be happy doing what I got into the industry for.
> >
> > Bob Pendleton wrote:
> >

I joined this group a few days ago and I've been reading the threads with
interest.

I'm a first year games programming student - I did the boring 'business'
programming route for a while, but I've always wanted to make games.

Hearing people like yourself makes me think twice about my ambition to work
for one of the biggies.

I have friends who have went indie - one of them even managed to get some
funding to ease the pressure while they make their game, but they've been
working on it for years and haven't even got a pre-alpha out yet.  That
scares me - there's four people in their team and they've gotten nowhere.
Maybe they're just trying to make something too complicated.

For those who have succeeded in here - what's it like?  I'm guessing you
need to be very self motivated and a lot more a jack of all trades than you
would working for a game company, but other than that, any tips?

--
Etali
http://www.myth-games.com
http://www.myth-games.com/forum





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