Hi Bob, Honestly... I have to say #1 all the way. I am sure there are plenty of us who have a "bag" like that somewhere in the closet. Go on... Feed your inner space demon!!! Rich 2009/9/17 Alan Wolfe <alan.wolfe@xxxxxxxxx>: > i say 1,3,4 and to get some balance, spend some time on 5 lol.... > > it sounds like the stuff you are most interested in vs doing out of "duty" > :P > > You mentioned 1 and 3 are compatible, maybe you could make #4 compatible too > by using it as a scripting language or something? although that might be too > much work to lump together :/ > > meh, my 2 cents > On Thu, Sep 17, 2009 at 10:23 AM, Vince <uberneen@xxxxxxxxx> wrote: >> >> #2 and #4 get my vote. >> I've ran into similar difficulties with 3D layout software and I'm not far >> from rolling my own content creation package, but I'd rather use yours :P >> >> Vince~ >> >> --- On Thu, 9/17/09, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote: >> >> > From: Bob Pendleton <bob@xxxxxxxxxxxxx> >> > Subject: [gameprogrammer] Daydreaming, questioning.... >> > To: "Gameprogrammer" <gameprogrammer@xxxxxxxxxxxxx> >> > Date: Thursday, September 17, 2009, 5:00 PM >> > Ok, so I'm sitting here thinking >> > about what I am going to work on >> > next. Right now I am finishing up work on atomic ops for >> > SDL 1.3 and I >> > have promised to work on multiple device handling for SDL >> > 1.3 on >> > Linux. (it is sort of messed up right now.) But, that won't >> > take a lot >> > of time, I hope, so I'm thinking about new projects. So, I >> > thought I >> > would ask what you folks thought about some ideas and see >> > if maybe >> > y'all could make some suggestions? >> > >> > In no particular order.... >> > >> > 1) Write the space war game I always wanted to write. Yeah, >> > that one, >> > or is it three? No, I think there are least 20 games in >> > that bag. >> > >> > 2) Write yet another 3D drawing/layout program. This would >> > be the kind >> > of program you need for drawing 3D items and doing level >> > layout and >> > design. Trouble is there are a million of these. Reason for >> > doing it: >> > I've never seen one that took less than *months* to learn >> > to use. Or, >> > they only run on Windows or Mac so I've never tried them >> > :-). >> > >> > 3) Build a planet sim so you can create game worlds without >> > having to >> > do it by hand. This one popped out while I was thinking >> > about #1. I >> > spent a lot of time learning just how hard it is to >> > subdivide a >> > sphere. Spheres are really nasty. >> > >> > 4) Stonewolf, the programming language: I have >> > started at least 8 >> > times to develop a language designed for multimedia apps >> > whose design >> > is aimed at the future, not the past. Designed for 64 bit >> > address >> > spaces, terabyte disks, and hundreds of cores. I have >> > settled on the >> > name, Stonewolf. Two things that a language needs are a >> > cool name and >> > a developer with a beard. Seriously, look it up. All the >> > cool >> > languages were developed by people with beards. The name is >> > important >> > too. Consider that three of the greatest languages in the >> > history of >> > computing, Lisp, Scheme, and Smalltalk, were all pretty >> > much killed by >> > their names. No real programmer wants to spend all day >> > lisping, >> > scheming, or making smalltalk. >> > >> > 5) Spend the time meditating, reading sutras, and >> > practicing Kung Fu. >> > At least I would feel a lot better :-) >> > >> > Except for #5, I would, of course, blog writing and >> > otherwise make >> > lots of noise about what I was doing. >> > >> > Comments? Flames? >> > >> > Bob Pendleton >> > >> > >> > -- >> > +----------------------------------------------------------- >> > + Bob Pendleton: writer and programmer >> > + email: Bob@xxxxxxxxxxxxx >> > + web: www.TheGrumpyProgrammer.com >> > >> > --------------------- >> > To unsubscribe go to http://gameprogrammer.com/mailinglist.html >> > >> > >> > >> >> >> >> >> --------------------- >> To unsubscribe go to http://gameprogrammer.com/mailinglist.html >> >> > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html