[gameprogrammer] Re: Daydreaming, questioning....

  • From: Richard Sabbarton <richard.sabbarton@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Thu, 17 Sep 2009 19:24:57 +0100

Hi Bob,

Honestly...  I have to say #1 all the way.  I am sure there are plenty
of us who have a "bag" like that somewhere in the closet.  Go on...
Feed your inner space demon!!!

Rich

2009/9/17 Alan Wolfe <alan.wolfe@xxxxxxxxx>:
> i say 1,3,4 and to get some balance, spend some time on 5 lol....
>
> it sounds like the stuff you are most interested in vs doing out of "duty"
> :P
>
> You mentioned 1 and 3 are compatible, maybe you could make #4 compatible too
> by using it as a scripting language or something? although that might be too
> much work to lump together :/
>
> meh, my 2 cents
> On Thu, Sep 17, 2009 at 10:23 AM, Vince <uberneen@xxxxxxxxx> wrote:
>>
>> #2 and #4 get my vote.
>> I've ran into similar difficulties with 3D layout software and I'm not far
>> from rolling my own content creation package, but I'd rather use yours :P
>>
>> Vince~
>>
>> --- On Thu, 9/17/09, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
>>
>> > From: Bob Pendleton <bob@xxxxxxxxxxxxx>
>> > Subject: [gameprogrammer] Daydreaming, questioning....
>> > To: "Gameprogrammer" <gameprogrammer@xxxxxxxxxxxxx>
>> > Date: Thursday, September 17, 2009, 5:00 PM
>> > Ok, so I'm sitting here thinking
>> > about what I am going to work on
>> > next. Right now I am finishing up work on atomic ops for
>> > SDL 1.3 and I
>> > have promised to work on multiple device handling for SDL
>> > 1.3 on
>> > Linux. (it is sort of messed up right now.) But, that won't
>> > take a lot
>> > of time, I hope, so I'm thinking about new projects. So, I
>> > thought I
>> > would ask what you folks thought about some ideas and see
>> > if maybe
>> > y'all could make some suggestions?
>> >
>> > In no particular order....
>> >
>> > 1) Write the space war game I always wanted to write. Yeah,
>> > that one,
>> > or is it three? No, I think there are least 20 games in
>> > that bag.
>> >
>> > 2) Write yet another 3D drawing/layout program. This would
>> > be the kind
>> > of program you need for drawing 3D items and doing level
>> > layout and
>> > design. Trouble is there are a million of these. Reason for
>> > doing it:
>> > I've never seen one that took less than *months* to learn
>> > to use. Or,
>> > they only run on Windows or Mac so I've never tried them
>> > :-).
>> >
>> > 3) Build a planet sim so you can create game worlds without
>> > having to
>> > do it by hand. This one popped out while I was thinking
>> > about #1. I
>> > spent a lot of time learning just how hard it is to
>> > subdivide a
>> > sphere. Spheres are really nasty.
>> >
>> > 4) Stonewolf, the programming language:  I have
>> > started at least 8
>> > times to develop a language designed for multimedia apps
>> > whose design
>> > is aimed at the future, not the past. Designed for 64 bit
>> > address
>> > spaces, terabyte disks, and hundreds of cores. I have
>> > settled on the
>> > name, Stonewolf. Two things that a language needs are a
>> > cool name and
>> > a developer with a beard. Seriously, look it up. All the
>> > cool
>> > languages were developed by people with beards. The name is
>> > important
>> > too. Consider that three of the greatest languages in the
>> > history of
>> > computing, Lisp, Scheme, and Smalltalk, were all pretty
>> > much killed by
>> > their names. No real programmer wants to spend all day
>> > lisping,
>> > scheming, or making smalltalk.
>> >
>> > 5) Spend the time meditating, reading sutras, and
>> > practicing Kung Fu.
>> > At least I would feel a lot better :-)
>> >
>> > Except for #5, I would, of course, blog writing and
>> > otherwise make
>> > lots of noise about what I was doing.
>> >
>> > Comments? Flames?
>> >
>> > Bob Pendleton
>> >
>> >
>> > --
>> > +-----------------------------------------------------------
>> > + Bob Pendleton: writer and programmer
>> > + email: Bob@xxxxxxxxxxxxx
>> > + web: www.TheGrumpyProgrammer.com
>> >
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>> >
>> >
>>
>>
>>
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