i say 1,3,4 and to get some balance, spend some time on 5 lol.... it sounds like the stuff you are most interested in vs doing out of "duty" :P You mentioned 1 and 3 are compatible, maybe you could make #4 compatible too by using it as a scripting language or something? although that might be too much work to lump together :/ meh, my 2 cents On Thu, Sep 17, 2009 at 10:23 AM, Vince <uberneen@xxxxxxxxx> wrote: > #2 and #4 get my vote. > I've ran into similar difficulties with 3D layout software and I'm not far > from rolling my own content creation package, but I'd rather use yours :P > > Vince~ > > --- On Thu, 9/17/09, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote: > > > From: Bob Pendleton <bob@xxxxxxxxxxxxx> > > Subject: [gameprogrammer] Daydreaming, questioning.... > > To: "Gameprogrammer" <gameprogrammer@xxxxxxxxxxxxx> > > Date: Thursday, September 17, 2009, 5:00 PM > > Ok, so I'm sitting here thinking > > about what I am going to work on > > next. Right now I am finishing up work on atomic ops for > > SDL 1.3 and I > > have promised to work on multiple device handling for SDL > > 1.3 on > > Linux. (it is sort of messed up right now.) But, that won't > > take a lot > > of time, I hope, so I'm thinking about new projects. So, I > > thought I > > would ask what you folks thought about some ideas and see > > if maybe > > y'all could make some suggestions? > > > > In no particular order.... > > > > 1) Write the space war game I always wanted to write. Yeah, > > that one, > > or is it three? No, I think there are least 20 games in > > that bag. > > > > 2) Write yet another 3D drawing/layout program. This would > > be the kind > > of program you need for drawing 3D items and doing level > > layout and > > design. Trouble is there are a million of these. Reason for > > doing it: > > I've never seen one that took less than *months* to learn > > to use. Or, > > they only run on Windows or Mac so I've never tried them > > :-). > > > > 3) Build a planet sim so you can create game worlds without > > having to > > do it by hand. This one popped out while I was thinking > > about #1. I > > spent a lot of time learning just how hard it is to > > subdivide a > > sphere. Spheres are really nasty. > > > > 4) Stonewolf, the programming language: I have > > started at least 8 > > times to develop a language designed for multimedia apps > > whose design > > is aimed at the future, not the past. Designed for 64 bit > > address > > spaces, terabyte disks, and hundreds of cores. I have > > settled on the > > name, Stonewolf. Two things that a language needs are a > > cool name and > > a developer with a beard. Seriously, look it up. All the > > cool > > languages were developed by people with beards. The name is > > important > > too. Consider that three of the greatest languages in the > > history of > > computing, Lisp, Scheme, and Smalltalk, were all pretty > > much killed by > > their names. No real programmer wants to spend all day > > lisping, > > scheming, or making smalltalk. > > > > 5) Spend the time meditating, reading sutras, and > > practicing Kung Fu. > > At least I would feel a lot better :-) > > > > Except for #5, I would, of course, blog writing and > > otherwise make > > lots of noise about what I was doing. > > > > Comments? Flames? > > > > Bob Pendleton > > > > > > -- > > +----------------------------------------------------------- > > + Bob Pendleton: writer and programmer > > + email: Bob@xxxxxxxxxxxxx > > + web: www.TheGrumpyProgrammer.com <http://www.thegrumpyprogrammer.com/> > > > > --------------------- > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > >