#2 and #4 get my vote. I've ran into similar difficulties with 3D layout software and I'm not far from rolling my own content creation package, but I'd rather use yours :P Vince~ --- On Thu, 9/17/09, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote: > From: Bob Pendleton <bob@xxxxxxxxxxxxx> > Subject: [gameprogrammer] Daydreaming, questioning.... > To: "Gameprogrammer" <gameprogrammer@xxxxxxxxxxxxx> > Date: Thursday, September 17, 2009, 5:00 PM > Ok, so I'm sitting here thinking > about what I am going to work on > next. Right now I am finishing up work on atomic ops for > SDL 1.3 and I > have promised to work on multiple device handling for SDL > 1.3 on > Linux. (it is sort of messed up right now.) But, that won't > take a lot > of time, I hope, so I'm thinking about new projects. So, I > thought I > would ask what you folks thought about some ideas and see > if maybe > y'all could make some suggestions? > > In no particular order.... > > 1) Write the space war game I always wanted to write. Yeah, > that one, > or is it three? No, I think there are least 20 games in > that bag. > > 2) Write yet another 3D drawing/layout program. This would > be the kind > of program you need for drawing 3D items and doing level > layout and > design. Trouble is there are a million of these. Reason for > doing it: > I've never seen one that took less than *months* to learn > to use. Or, > they only run on Windows or Mac so I've never tried them > :-). > > 3) Build a planet sim so you can create game worlds without > having to > do it by hand. This one popped out while I was thinking > about #1. I > spent a lot of time learning just how hard it is to > subdivide a > sphere. Spheres are really nasty. > > 4) Stonewolf, the programming language: I have > started at least 8 > times to develop a language designed for multimedia apps > whose design > is aimed at the future, not the past. Designed for 64 bit > address > spaces, terabyte disks, and hundreds of cores. I have > settled on the > name, Stonewolf. Two things that a language needs are a > cool name and > a developer with a beard. Seriously, look it up. All the > cool > languages were developed by people with beards. The name is > important > too. Consider that three of the greatest languages in the > history of > computing, Lisp, Scheme, and Smalltalk, were all pretty > much killed by > their names. No real programmer wants to spend all day > lisping, > scheming, or making smalltalk. > > 5) Spend the time meditating, reading sutras, and > practicing Kung Fu. > At least I would feel a lot better :-) > > Except for #5, I would, of course, blog writing and > otherwise make > lots of noise about what I was doing. > > Comments? Flames? > > Bob Pendleton > > > -- > +----------------------------------------------------------- > + Bob Pendleton: writer and programmer > + email: Bob@xxxxxxxxxxxxx > + web: www.TheGrumpyProgrammer.com > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html