[gameprogrammer] Re: Daydreaming, questioning....

  • From: Vince <uberneen@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Thu, 17 Sep 2009 10:23:29 -0700 (PDT)

#2 and #4 get my vote.
I've ran into similar difficulties with 3D layout software and I'm not far from 
rolling my own content creation package, but I'd rather use yours :P

Vince~

--- On Thu, 9/17/09, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:

> From: Bob Pendleton <bob@xxxxxxxxxxxxx>
> Subject: [gameprogrammer] Daydreaming, questioning....
> To: "Gameprogrammer" <gameprogrammer@xxxxxxxxxxxxx>
> Date: Thursday, September 17, 2009, 5:00 PM
> Ok, so I'm sitting here thinking
> about what I am going to work on
> next. Right now I am finishing up work on atomic ops for
> SDL 1.3 and I
> have promised to work on multiple device handling for SDL
> 1.3 on
> Linux. (it is sort of messed up right now.) But, that won't
> take a lot
> of time, I hope, so I'm thinking about new projects. So, I
> thought I
> would ask what you folks thought about some ideas and see
> if maybe
> y'all could make some suggestions?
> 
> In no particular order....
> 
> 1) Write the space war game I always wanted to write. Yeah,
> that one,
> or is it three? No, I think there are least 20 games in
> that bag.
> 
> 2) Write yet another 3D drawing/layout program. This would
> be the kind
> of program you need for drawing 3D items and doing level
> layout and
> design. Trouble is there are a million of these. Reason for
> doing it:
> I've never seen one that took less than *months* to learn
> to use. Or,
> they only run on Windows or Mac so I've never tried them
> :-).
> 
> 3) Build a planet sim so you can create game worlds without
> having to
> do it by hand. This one popped out while I was thinking
> about #1. I
> spent a lot of time learning just how hard it is to
> subdivide a
> sphere. Spheres are really nasty.
> 
> 4) Stonewolf, the programming language:  I have
> started at least 8
> times to develop a language designed for multimedia apps
> whose design
> is aimed at the future, not the past. Designed for 64 bit
> address
> spaces, terabyte disks, and hundreds of cores. I have
> settled on the
> name, Stonewolf. Two things that a language needs are a
> cool name and
> a developer with a beard. Seriously, look it up. All the
> cool
> languages were developed by people with beards. The name is
> important
> too. Consider that three of the greatest languages in the
> history of
> computing, Lisp, Scheme, and Smalltalk, were all pretty
> much killed by
> their names. No real programmer wants to spend all day
> lisping,
> scheming, or making smalltalk.
> 
> 5) Spend the time meditating, reading sutras, and
> practicing Kung Fu.
> At least I would feel a lot better :-)
> 
> Except for #5, I would, of course, blog writing and
> otherwise make
> lots of noise about what I was doing.
> 
> Comments? Flames?
> 
> Bob Pendleton
> 
> 
> -- 
> +-----------------------------------------------------------
> + Bob Pendleton: writer and programmer
> + email: Bob@xxxxxxxxxxxxx
> + web: www.TheGrumpyProgrammer.com
> 
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