[dungeoncrawl] Re: Rules

  • From: Johnathan Detrick <jdetrick@xxxxxxxxxxx>
  • To: dungeoncrawl@xxxxxxxxxxxxx
  • Date: Fri, 06 Dec 2002 09:13:59 -0500

    I loved Lilo and Stitch!  I thought it was the best Disney animated film I 
had seen in quite some time.
    I'm ready for the weekend!  Brad and I have plans with some friends 
tomorrow, and I hope to watch the extended LoTR this weekend.
    On Sunday Brad and I are going to King's Gap.  This Sunday and next Sunday 
they are decorating the mansion for the holidays.  It's a beautiful area, and 
well worth your
time, if you have it.  The view from the mansion is gorgeous, and I can't wait 
to see it with the snow.

Robert Deibler wrote:

> Is everyone ready for the weekend???? Matt and Damon are you colds better?? I 
> have high hopes of going out to pick up a tree tonight, but my hopes have 
> been crushed before.
>
> I saw Lilo and Stitch last night funny movie. I pick up my copy next week.
>
>
> -----Original Message-----
> From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx]
> Sent: Tue 12/3/2002 4:01 PM
> To: dungeoncrawl@xxxxxxxxxxxxx
> Cc:
> Subject: [dungeoncrawl] Re: Rules
>
>             Actually, as a thespian, Cullen doesn't need a spellbook.  And 
> Jim's clerics
>         don't either (I think).  The person that would affect the most if 
> Arkette.
>             However, the point is well taken.  Some rules good, as they make 
> the players
>         think, but bad if they get too detailed.  I think we all trust you 
> enough to
>         know the difference.  The only thing I would caution is consistency.  
> Find the
>         rules that work, and then use them all the time, for all PCs and 
> NPCs.  Things
>         like making Kage roll for casting a spell in melee (which is a rule 
> we used to
>         use, but haven't in some months) may seem out of the blue, and last 
> night, it
>         seemed to me that you were picking on Jim.  Now, I'm all for picking 
> on Jim :),
>         but being consistent will help to keep those sorts of rules to a 
> minimum.  And I
>         know you would never intentionally favor a character over another, 
> but it could
>         seem that way.
>             Of course, the benefit to Jim and Matt being rules illiterate is 
> that the
>         rest of us can take advantage of them.  Within a few weeks, we'll 
> rule this
>         game!  Bwah-ha-ha-ha!!!
>
>         Damon Kline wrote:
>
>         > I agree with both of you.  I don't want to bog down the game with 
> too much
>         > detail.  For instance, when we started playing these guys back in 
> the summer
>         > for a few weeks, I was thinking of making the characters keep spell 
> books
>         > and spell components.  I think that is a cool idea and it could 
> lead to some
>         > interesting adventures, if the mage has a neat spell that he has 
> found, but
>         > he needs to get some rare components to use it.  However, I made the
>         > decision not to do it because I felt that it would slow down the 
> pace of the
>         > campaign too much if the characters constantly had to go back and 
> get spell
>         > components.  Plus, I knew that they would be ending up in a 
> situation like
>         > they have now, where they have no way to get spell components, 
> unless they
>         > pull them off of a dead mage.  While that could force some 
> interesting role
>         > playing, I don't think John would have as much fun with Cullen if he
>         > couldn't cast any spells.  Jim has two spell casters, so he'd be 
> screwed.
>         >
>         > Anyway, my point is that I want to introduce things that will make 
> the game
>         > more interesting and detailed, while at the same time, having as 
> minimal an
>         > impact on the pace as possible.
>         >
>         > Now that I think about it, I could easily do the spell component 
> thing and
>         > the spell book thing by having these items become part of treasure 
> that the
>         > party finds.  But, would it be adding too much detail to the 
> campaign and
>         > just end up bogging it down?  My thought is yes, it probably would.
>         >
>         > -----Original Message-----
>         > From: Robert Deibler [mailto:rdeibler@xxxxxxxxxxxxxxxxxx]
>         > Sent: Tuesday, December 03, 2002 2:36 PM
>         > To: dungeoncrawl@xxxxxxxxxxxxx
>         > Subject: [dungeoncrawl] Re: Rules
>         >
>         > I agree to much can be cumbersome, but to bring it up once in a 
> while
>         > reminds folks. Like the dwarven meeting. We talked to then and they 
> could
>         > have seen out beaten image ect... not a daily status of Tori smell 
> of BO
>         > what would you liek to do this round. But if we are going to enter 
> a town
>         > what we look like is a big deal... But its a nice DMs tool to put 
> characters
>         > on their toes, a deep pit come sup and they have no rope. ect. or 
> they had a
>         > rope but they left back at the lair to empty their pack to put gold 
> in. due
>         > to being over ladened.
>         >
>         >         -----Original Message-----
>         >         From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx]
>         >         Sent: Tue 12/3/2002 2:22 PM
>         >         To: Riders II
>         >         Cc:
>         >         Subject: [dungeoncrawl] Re: Rules
>         >
>         >
>         >
>         >             I agree with Bobby to a certain point (again, trying to 
> respond
>         > to his
>         >         e-mail is causing my system to crash, because of it's 
> length).  Some
>         > more
>         >         realism in the game is good.  However, it can go too far.  
> If we
>         > begin to
>         >         track all minutiae of the characters, it can slow things 
> down.  When
>         > you
>         >         only play for 120 minutes a week, slowing things down isn't 
> a good
>         > idea.
>         >             I think general things (like Ivan climbing in his 
> armor) should
>         > be
>         >         watched, and the amount that characters carry is always 
> something to
>         > keep an
>         >         eye on.  I should point out, that Cullen does not look and 
> smell bad
>         > from
>         >         being in the underdark.  He has cantrips that allow him to 
> clean
>         > himself and
>         >         his clothes, so he always looks pretty good.  Not as spiffy 
> as he
>         > would on
>         >         the surface, but not too bad.
>         >
>         >         Johnathan Detrick wrote:
>         >
>         >         >     I tried to respond to Damon's e-mail, and my computer 
> crashed,
>         > due
>         >         > to the number of replies.  Basically, I think Damon's 
> idea is
>         > great, and
>         >         > the cheat sheet is a wonderful idea.
>         >         >     I also say that, while it is understandable for Jim 
> and Matt
>         > not to
>         >         > want to read the rules, it doesn't take long to read up 
> on your
>         >         > characters.  Read their feats and spells and make notes 
> on your
>         > sheet.
>         >         > It would take 20 minutes.  Do it on a Monday night before 
> we play,
>         > and
>         >         > you haven't had to "waste" any of your personal time.
>         >         >     I also appreciate Damon pointing out Cullen's 
> boo-boo.  I
>         > forgot
>         >         > that a Light spell needed a target.  I encourage anyone 
> to point
>         > out my
>         >         > rules blunders.  I'm not infallible.  The more of us that 
> know the
>         >         > rules, the better.
>         >
>         >
>         >
>         >
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>
>
>
>
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