[directmusic] Re: wav tracks, a pain... solutions?

  • From: "Ciaran Walsh" <ciaran@xxxxxxxxxxxxxx>
  • To: <directmusic@xxxxxxxxxxxxx>
  • Date: Thu, 9 Jan 2003 14:40:05 -0000

>>I don't know about disk defrag and sreen resolution changes not happening
during game, saving the game causes glitches in a lot of games I've played.
That's accessing the disk like defrag, just not as bad.  Screen resolution
changes often happen when going to a menu screen.  I've seen that glitch in
many many games as well.
<<

thankfully neither of these scenarios is a problem for me as we have no
"quicksave" - only fixed save points - and menu screens won't have anything
complex happening in the music anyway.

>>Maybe it isn't something that I should be overly concerned about in
game....even so i come back to the old problem of how to stop one wav one
and go into the next at a any given time.  It's such a pain to get it to not
cut off instantly.
<<

I'm using secondary segments containing CC Track volume fades for all my
track switching. Wouldn't that do what you need?

>>I don't meant to freak anyone out...<<

I did break out in a sweat for a moment there, but I'm sure there will be
solutions - I better use the tried and trusted method of committing myself
to delivering the end result thus giving myself no option but to find a
solution! Usually works for me ;)


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