>>I don't know about disk defrag and sreen resolution changes not happening during game, saving the game causes glitches in a lot of games I've played. That's accessing the disk like defrag, just not as bad. Screen resolution changes often happen when going to a menu screen. I've seen that glitch in many many games as well. << thankfully neither of these scenarios is a problem for me as we have no "quicksave" - only fixed save points - and menu screens won't have anything complex happening in the music anyway. >>Maybe it isn't something that I should be overly concerned about in game....even so i come back to the old problem of how to stop one wav one and go into the next at a any given time. It's such a pain to get it to not cut off instantly. << I'm using secondary segments containing CC Track volume fades for all my track switching. Wouldn't that do what you need? >>I don't meant to freak anyone out...<< I did break out in a sweat for a moment there, but I'm sure there will be solutions - I better use the tried and trusted method of committing myself to delivering the end result thus giving myself no option but to find a solution! Usually works for me ;)