lol, I have been thinking about that. What you have said is good, but a lot of the muds seem to have that in them, I have played about six different muds, and a lot of them have included something around that. I am trying to use those, in a way, but in a way, try to make my mud a bit different. My main reasoning in starting the moo in the firstplace, was mainly because, a lot of muds use maps, and a ton of graphics. Then, I decided on some origenality, and am trying to incorperate all six muds into this one, while still keeping some of that. I think it would be cool to have some gods, like the greek gods. I am going to have races, (if adam ever gets his ass in gear) lol, and, maybe a god per? or, the races will have different gods? Also, maybe they will have something like... I don't know now... I am still trying to get this part of it figured out. lol Any ideas? Your welcome to make suggestions, I have noticed that there are a couple church mice in the back of the list who aren't commenting... Later, Tyler Littlefield. Check out our website: http://tysplace.the-leetest.net check out my blog: livejournal.com/~tylerrl [my programs don't have bugs, just randomly added features] [failure is not an option, it comes bundled with windows!] ----- Original Message ----- From: "InThaneElf" <inthaneelf@xxxxxxxxxxxx> To: <dataplusbetaware@xxxxxxxxxxxxx> Sent: Wednesday, January 04, 2006 9:33 PM Subject: [moo-discussions] Re: update, and welcoming a new member > ok, lets start at the beginning, the game concept. > > do you have any ideas of what you want the story line of this world to be, > there are always all the usual: > . alien invasion(I can generate aliens at will, and build a storyline for > them, no problem), > . some power taking over the running of a country or the world(I can > probably come up with a ton of variations on this one), > . mutation of the human race and conflicts between the "normals" and the > "new humans", . the depletion of the world causing the peoples to "run wild" > and various results of this line, > . a new charismatic dictator is born and comes to power, > . etc. > > pick something, and let me know, because its really hard to build in what > you want, when you don't know where its coming from, and/or why its come > about. > > laters, > inthane > > ----- Original Message ----- > From: "tyler" <compgeek13@xxxxxxxxx> > To: <dataplusbetaware@xxxxxxxxxxxxx> > Sent: Wednesday, January 04, 2006 9:13 PM > Subject: [moo-discussions] Re: update, and welcoming a new member > > > >I think thats what I need the help with. along with many other things, non > > moo related... *punches adam hard in the shoulder* lol... > > Later, > > Tyler Littlefield. > > Check out our website: > > http://tysplace.the-leetest.net > > check out my blog: > > livejournal.com/~tylerrl > > [my programs don't have bugs, just randomly added features] > > [failure is not an option, it comes bundled with windows!] > > ----- Original Message ----- > > From: "InThaneElf" <inthaneelf@xxxxxxxxxxxx> > > To: <dataplusbetaware@xxxxxxxxxxxxx> > > Sent: Wednesday, January 04, 2006 7:55 PM > > Subject: [moo-discussions] Re: update, and welcoming a new member > > > > > >> ok, so near future, are you planning for any "new" weapons, or only > > slightly > >> advanced forms of the standard, of which I am well versed, if you want a > >> weapon just ask, lol > >> and don't forget that stun guns, including the new air taser are in now, > > so > >> you can work with those as well. > >> > >> and what are you going to call this thing, what's the premise , in other > >> words, why are the players characters here, what's the goal, why are they > >> necessary for this world to keep existing? etc. > >> > >> the more info you give me the better I can assist you. or is this what > > you > >> need the help with? if so just let me know, I'll roll the cosmic trouble > >> wheel and see what I can come up with. > >> > >> inthane > >> > >> ----- Original Message ----- > >> From: "tyler" <compgeek13@xxxxxxxxx> > >> To: <dataplusbetaware@xxxxxxxxxxxxx> > >> Sent: Tuesday, January 03, 2006 6:46 AM > >> Subject: [moo-discussions] Re: update, and welcoming a new member > >> > >> > >> > its between futuristic/modern (now?) lol... > >> > Tyler Littlefield. > >> > Check out our website: > >> > http://tysplace.the-leetest.net > >> > check out my blog: > >> > livejournal.com/~tylerrl > >> > [my programs don't have bugs, just randomly added features] > >> > [failure is not an option, it comes bundled with windows!] > >> > ----- Original Message ----- > >> > From: "InThaneElf" <inthaneelf@xxxxxxxxxxxx> > >> > To: <dataplusbetaware@xxxxxxxxxxxxx> > >> > Sent: Wednesday, January 04, 2006 4:30 PM > >> > Subject: [moo-discussions] Re: update, and welcoming a new member > >> > > >> > > >> >> thanks Ty, > >> >> > >> >> now then what is the time frame and setting, in general of your moo? > >> >> > >> >> I have some great materials to build from, but each time frame that I > >> >> deal > >> >> with currently has its own set of criteria, so need to know what it is > >> > your > >> >> doing so I can best recommend information. > >> >> > >> >> take care, > >> >> Inthane > >> >> > >> >> ----- Original Message ----- > >> >> From: "tyler" <compgeek13@xxxxxxxxx> > >> >> To: <dataplusbetaware@xxxxxxxxxxxxx> > >> >> Sent: Tuesday, January 03, 2006 5:23 AM > >> >> Subject: [moo-discussions] update, and welcoming a new member > >> >> > >> >> > >> >> > Hello to all, > >> >> > We currently have a new member joining our list, Please all welcome > >> >> > InThane > >> >> > elf, who helped contribute to the combat system. BTW, thx for the > >> >> > ideas, > >> > I > >> >> > haven't been able to implament them, (I have some, but not all the > > way) > >> >> > moo > >> >> > is a real brainer. lol, but I am working on it. > >> >> > An update. > >> >> > Thanks to Chris Coale, we got an assist command set up, this is a > >> >> > bit > >> > more > >> >> > sophisticated than others, in the respect that it lets the host > >> >> > teleport > >> >> > to > >> >> > the player when they want to. It also cancels the players assist > >> >> > request > >> >> > when the player disconnects. The wizards also have some new connect > > and > >> >> > disconnect notifications. I figured it would be nice, for now, until > > we > >> >> > started getting numerious players, to monitor the connections by > >> >> > each > >> >> > player. Hmmm, what else did I do? O, I got the combat system > >> >> > created, > >> >> > am > >> >> > working on a dynamic mob regeneration, some stores, a bank, and a > > city. > >> > I > >> >> > think that is all for now. I also have a weapons class set up, but I > >> > like > >> >> > the rooms have to edit. We have rescently switched databases, with > > the > >> >> > result that it came with some new and useful stuff, but it also came > >> > with > >> >> > some stuff that wasn't needed. For example, you can create a piece > >> >> > of > >> >> > furnature, and sit in it. When a player looks at the room, it shows > > the > >> >> > furnature,+contents which would be the player, and then it shows the > >> >> > player > >> >> > once again in the room. I am currently working on getting rid of the > >> > bugs. > >> >> > Due to some server problems, I wasn't able to do a whole lot today, > > but > >> > I > >> >> > am > >> >> > working on it. > >> >> > Thanks, and any suggestions/comments are welcome. > >> >> > Thanks again, > >> >> > Tyler Littlefield. > >> >> > Check out our website: > >> >> > http://tysplace.the-leetest.net > >> >> > check out my blog: > >> >> > livejournal.com/~tylerrl > >> >> > [my programs don't have bugs, just randomly added features] > >> >> > [failure is not an option, it comes bundled with windows!] > >> >> > > >> >> > > >> >> > > >> >> > >> >> > >> >> > >> > > >> > > >> > > >> > >> > >> > > > > > > > > >