Cool, I'll try to remember that.
I also keep expecting supers to have some sort of invincibility. Not happening.
Both Paas and I have done supers and been stuffed by things like jabs, low
kicks or sweeps. Also have some trouble punishing things with a super. Seems
like I should just leave supers for use in combos and not much else. Have
successfully used them for anti-airs, but that's chancy.
From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On ;
Behalf Of lindsey kiviets
Sent: 29 August 2016 09:59 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: hello
ye, generally supers are punishable on block.
So nakuru does her super, you block it, then you punish.
however if you are in the corner and she does it. you block, you guard roll
that super, punish her and then she's in the corner.
nakuru is pretty OP atm, im expecting a nerf, don't worry too much about her.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Donaldson, Alasdair
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
Sent: 29 August 2016 07:52 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: hello
Yeah, what you're saying there definitely applies to the few matches that I've
played against Paas. I've died in rounds where I had 3+ blocks of bar left.
Getting to grips with the hops and jumps is fine. Getting the rolls and
blowback moves in isn't really happening right now.
So, what you say there about the multi-hitting supers. The bird girl that Paas
uses has a super where she slashes a load of times with a knife or something.
Quite a few times I've managed to block the thing, but all I do is sit there
blocking for a while then wait for it to finish before punishing (assuming I
don't accidentally drop the block). So what I should be doing is after I've
blocked a hit or two, I can guard roll through the thing, then punish from
behind? Is that right?
At least the matches that I played against Paas seemed pretty even - well for
the first two characters. The bird chick is an irritation. Apparently I can
punish some of her stuff with properly timed rolls, but I'm doing any of that
yet, so I land up trying to play a zoner game against him with Terry. With some
failed attempts to close the gap.
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of lindsey kiviets
Sent: 29 August 2016 09:39 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: hello
Welcome to Baloneydom
the home of Baloney.
Also what ive seen newer players neglect are the defensive options you have too.
So at the end of the match you see guys having full stock and no life, or they
abuse the blowback and have no meter coz hey get rushed down a lot.
Trick is to have a balance, so that you have enough meter to optimize combos
and to negate potential baloney kuk your opponent might throw at you.
you can blowback attack at the cost of 1 meter, and you can guard roll on block
too.
now guard roll is not used often coz if its baited you end up worse off and
generally people use blowback as its free damage and a quick and cheap get off
me move.
However if used correctly guard roll can give you a nice punish. eg: you see
this bra does one block string, J+D, st C, fireball. So you realize the pettin
now you guard roll on st C, he then does fireball but you are behind him and
then you punish him with a big combo.
usually it happens when you in the corner, so you are pressued and then put the
opponent in the corner.
Guard roll is good against supers that are multi hitting. so instead of sitting
there and eating all the chip, you guard roll behind and do a big punish.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Donaldson, Alasdair
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
Sent: 29 August 2016 06:59 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: hello
The game feels a whole lot easier to get to grips with compared to 13. The
combo mechanic is simple enough that I can do everything I want in practice
mode. Getting it right when actually playing against Paas is a different thing,
but that will come with time.
I like the game.
I wish there was some sort of community out there that was putting together
information on the characters - gameplay, combos, frame data...
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of lindsey kiviets
Sent: 29 August 2016 08:48 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: hello
I think its okay,
like an easier version of kof98um with that ultimate EX mode put in there for
extending combos.
so they increase the duration of the maxmode as a comeback mechanic.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Nicholas Robertson-Muir <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>
Sent: 29 August 2016 06:46 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: hello
KOF14 is amazing.
On 28 Aug 2016 21:36, "richard moorcroft"
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>> wrote:
Ahh,, aahhhh,, ok ok,, I get the point,, but it still bothers me, K can burn
his hand a bit right?? Anyways is that a glove or a mechanical hand or
something of K?? Does he even have a arm??
On 28 Aug 2016 8:26 PM, "Nicholas Robertson-Muir"
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
Well, the others don't affect gameplay either, but they have attributes
associated to the specific limb. If they changed it, K' would be doing super
flames out of his normal glove hand, and Nelson would be doing his gaurd break
special with his normal arm.
On 28 Aug 2016 20:17, "Ashraf Barendse"
<ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx>> wrote:
Yep. Like with Sagat's eyepatch, since it doesnt affect gameplay, it will
always stay on the same side.
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