I think its okay,
like an easier version of kof98um with that ultimate EX mode put in there for
extending combos.
so they increase the duration of the maxmode as a comeback mechanic.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
Sent: 29 August 2016 06:46 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: hello
KOF14 is amazing.
On 28 Aug 2016 21:36, "richard moorcroft"
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>> wrote:
Ahh,, aahhhh,, ok ok,, I get the point,, but it still bothers me, K can burn
his hand a bit right?? Anyways is that a glove or a mechanical hand or
something of K?? Does he even have a arm??
On 28 Aug 2016 8:26 PM, "Nicholas Robertson-Muir"
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
Well, the others don't affect gameplay either, but they have attributes
associated to the specific limb. If they changed it, K' would be doing super
flames out of his normal glove hand, and Nelson would be doing his gaurd break
special with his normal arm.
On 28 Aug 2016 20:17, "Ashraf Barendse"
<ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx>> wrote:
Yep. Like with Sagat's eyepatch, since it doesnt affect gameplay, it will
always stay on the same side.