I took em home with me, yeah. Safe on my windowsill. On 15 Jul 2014 08:33, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> wrote: > Yeah, awesome weekend. Thanks guys. > > > > WB Salie. Trip sounds like it was all good. > > > > @Nick – I left my coffee mugs there. Don’t think it’s a major issue. I’ll > grab them sometime. > > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Ryan Williams > *Sent:* 14 July 2014 8:26 PM > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: USF4 changes! > > > > Best Evo weekend experience, ever :) I can't wait for next year! > > > > On Mon, Jul 14, 2014 at 6:12 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote: > > It'll be good to have you back Salie. Yoh, I wish you were here for our > evo weekend. Was pretty epic. > We watched kak movies and played games and did the evo streams... junk > food, coffee... hot chocolate. Then the super late nights and the > subsequint late afternoon wakeup-tech. Lol. > I was worried about you too bro. Quakes and typhoons reported around > Japan and all considering. > > You missed a good time here. I'm glad you had one there. > > On 14 Jul 2014 16:08, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: > > Sup guys, landed back in CPT today. > > Hong Kong is too nuts after Tokyo. Too hot, too congested. I love the > city, but not after a long trip. I would have preferred a resort island or > something to relax after Tokyo. > > Tokyo was really fun. Definitely wanna visit again. Seems like many of > the arcades are switching to the Hori Hayabusa stick. Personally I prefer > the Sanwa. The Hayabusa is very sensitive. I think the idea is that you > never touch the gates so you have to be really precise. On the last day in > Tokyo I visited a tax-free BIC Camera store and their Hori Hayabusa Fight > Sticks were going for between R700 and R800 each! Unfortunately I had > already given away my luggage space :-( > > GGXrd is great. The easier execution is the first thing you notice. The > general pace of the game seems similar to the older titles though. I found > that air dasher games in general were a bit harder to player on the > Hayabusa sticks. Instant air dashing was harder to get consistently. It's > either that, or some of the mechanics in GGXrd changed. The game runs > solidly at 60fps, but during some of the cutscenes (which are 3D) there's > noticeable slowdown, but I couldn't really tell if it was dropped frames, > laggy refresh rates, or if the game drops simply just lowers the frame rate > like in TTT2. > > > > I don't know if it was because of EVO or if it was just because I visited > the wrong arcades at the wrong times but it doesn't seem like USFIV was all > that popular. I visited Shinjuku Sportsland, Taito Station @ Big Box, > Akihabara HEY (had fun playing ST here) and Daigo's arcade Taito Station > Shinjukuminamiguchi (this place appears to have a great TTT2 scene). The > latter had the best competition, but I think most of the top guys had > already left for EVO. Best players I fought were TUC Bison (one of the > best dictator players in the world) and a 30k+ T.Hawk player. The T.Hawk > player raped my win rate so I ended up with only 47% win rate and around > 10k BP. I did manage to beat him once though. > > > > I don't feel like writing another essay about the reasons I think USFIV > sucks, but in short it's that the defensive mechanics make it so that in > many matchups it's just way to risky to attack, even as a zoner. As Daigo > put it, it's like walking at an opponent who has a cross-bow pointed at > your head. This means players will score damage then run away or just wait > for the rest of the round (in the case where you have the lead) for a jump > or a fireball. Another reason is that DWU not only slows down the game > further but some characters can get around it very easily, while other > chars get screwed over doubly (they can't use oki vs the opponent, but the > opponent can do it to them). > > As for Japanese players, the average player SUCKS. No fundamentals > whatsoever. Just a lot of mashing and gimmicks. Solid execution though. > Anyone under lets say 28k BP is not very good. I don't think I ever lost > to a Japanese Ryu player. > > > ------------------------------ > The information in this e-mail is confidential and may be legally > privileged. It is intended solely for the addressee. Access to this e-mail > by anyone else is unauthorized. If you have received this communication in > error, please address with the subject heading "Received in error," send to > the original sender, then delete the e-mail and destroy any copies of it. > If you are not the intended recipient, any disclosure, copying, > distribution or any action taken or omitted to be taken in reliance on it, > is prohibited and may be unlawful. Any opinions or advice contained in this > e-mail are subject to the terms and conditions expressed in the governing > KPMG client engagement letter. Opinions, conclusions and other information > in this e-mail and any attachments that do not relate to the official > business of the firm are neither given nor endorsed by it. > > KPMG cannot guarantee that e-mail communications are secure or error-free, > as information could be intercepted, corrupted, amended, lost, destroyed, > arrive late or incomplete, or contain viruses. > > This email is being sent out by KPMG International Cooperative ("KPMG > International") on behalf of the local KPMG member firm providing services > to you. KPMG International Cooperative ("KPMG International") is a Swiss > entity that serves as a coordinating entity for a network of independent > firms operating under the KPMG name. KPMG International provides no > services to clients. Each member firm of KPMG International is a legally > distinct and separate entity and each describes itself as such. Information > about the structure and jurisdiction of your local KPMG member firm can be > obtained from your KPMG representative. > > This footnote also confirms that this e-mail message has been swept by > AntiVirus software. >