Re: USF4 changes!

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 15 Jul 2014 08:41:56 +0200

Yeah I also forgot a microwave container there.


On Tue, Jul 15, 2014 at 8:32 AM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:

>  Yeah, awesome weekend. Thanks guys.
>
>
>
> WB Salie. Trip sounds like it was all good.
>
>
>
> @Nick – I left my coffee mugs there. Don’t think it’s a major issue. I’ll
> grab them sometime.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Ryan Williams
> *Sent:* 14 July 2014 8:26 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: USF4 changes!
>
>
>
> Best Evo weekend experience, ever :) I can't wait for next year!
>
>
>
> On Mon, Jul 14, 2014 at 6:12 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> It'll be good to have you back Salie.  Yoh, I wish you were here for our
> evo weekend.  Was pretty epic.
> We watched kak movies and played games and did the evo streams... junk
> food, coffee... hot chocolate.   Then the super late nights and the
> subsequint late afternoon wakeup-tech. Lol.
> I was worried about you too bro.  Quakes and typhoons reported around
> Japan and all considering.
>
> You missed a good time here.  I'm glad you had one there.
>
> On 14 Jul 2014 16:08, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>
>     Sup guys, landed back in CPT today.
>
> Hong Kong is too nuts after Tokyo.  Too hot, too congested.  I love the
> city, but not after a long trip.  I would have preferred a resort island or
> something to relax after Tokyo.
>
> Tokyo was really fun.  Definitely wanna visit again.  Seems like many of
> the arcades are switching to the Hori Hayabusa stick.  Personally I prefer
> the Sanwa.  The Hayabusa is very sensitive.  I think the idea is that you
> never touch the gates so you have to be really precise.  On the last day in
> Tokyo I visited a tax-free BIC Camera store and their Hori Hayabusa Fight
> Sticks were going for between R700 and R800 each!  Unfortunately I had
> already given away my luggage space :-(
>
> GGXrd is great.  The easier execution is the first thing you notice.  The
> general pace of the game seems similar to the older titles though.  I found
> that air dasher games in general were a bit harder to player on the
> Hayabusa sticks.  Instant air dashing was harder to get consistently.  It's
> either that, or some of the mechanics in GGXrd changed.  The game runs
> solidly at 60fps, but during some of the cutscenes (which are 3D) there's
> noticeable slowdown, but I couldn't really tell if it was dropped frames,
> laggy refresh rates, or if the game drops simply just lowers the frame rate
> like in TTT2.
>
>
>
> I don't know if it was because of EVO or if it was just because I visited
> the wrong arcades at the wrong times but it doesn't seem like USFIV was all
> that popular.  I visited Shinjuku Sportsland, Taito Station @ Big Box,
> Akihabara HEY (had fun playing ST here) and Daigo's arcade Taito Station
> Shinjukuminamiguchi (this place appears to have a great TTT2 scene).  The
> latter had the best competition, but I think most of the top guys had
> already left for EVO.  Best players I fought were TUC Bison (one of the
> best dictator players in the world) and a 30k+ T.Hawk player.  The T.Hawk
> player raped my win rate so I ended up with only 47% win rate and around
> 10k BP.  I did manage to beat him once though.
>
>
>
> I don't feel like writing another essay about the reasons I think USFIV
> sucks, but in short it's that the defensive mechanics make it so that in
> many matchups it's just way to risky to attack, even as a zoner.  As Daigo
> put it, it's like walking at an opponent who has a cross-bow pointed at
> your head.  This means players will score damage then run away or just wait
> for the rest of the round (in the case where you have the lead) for a jump
> or a fireball.  Another reason is that DWU not only slows down the game
> further but some characters can get around it very easily, while other
> chars get screwed over doubly (they can't use oki vs the opponent, but the
> opponent can do it to them).
>
> As for Japanese players, the average player SUCKS.  No fundamentals
> whatsoever.  Just a lot of mashing and gimmicks.  Solid execution though.
> Anyone under lets say 28k BP is not very good.  I don't think I ever lost
> to a Japanese Ryu player.
>
>
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