Re: USF4 changes!

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 14 Jul 2014 20:26:29 +0200

Best Evo weekend experience, ever :) I can't wait for next year!


On Mon, Jul 14, 2014 at 6:12 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
wrote:

> It'll be good to have you back Salie.  Yoh, I wish you were here for our
> evo weekend.  Was pretty epic.
> We watched kak movies and played games and did the evo streams... junk
> food, coffee... hot chocolate.   Then the super late nights and the
> subsequint late afternoon wakeup-tech. Lol.
> I was worried about you too bro.  Quakes and typhoons reported around
> Japan and all considering.
>
> You missed a good time here.  I'm glad you had one there.
> On 14 Jul 2014 16:08, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>
>> Sup guys, landed back in CPT today.
>>
>> Hong Kong is too nuts after Tokyo.  Too hot, too congested.  I love the
>> city, but not after a long trip.  I would have preferred a resort island or
>> something to relax after Tokyo.
>>
>> Tokyo was really fun.  Definitely wanna visit again.  Seems like many of
>> the arcades are switching to the Hori Hayabusa stick.  Personally I prefer
>> the Sanwa.  The Hayabusa is very sensitive.  I think the idea is that you
>> never touch the gates so you have to be really precise.  On the last day in
>> Tokyo I visited a tax-free BIC Camera store and their Hori Hayabusa Fight
>> Sticks were going for between R700 and R800 each!  Unfortunately I had
>> already given away my luggage space :-(
>>
>> GGXrd is great.  The easier execution is the first thing you notice.  The
>> general pace of the game seems similar to the older titles though.  I found
>> that air dasher games in general were a bit harder to player on the
>> Hayabusa sticks.  Instant air dashing was harder to get consistently.  It's
>> either that, or some of the mechanics in GGXrd changed.  The game runs
>> solidly at 60fps, but during some of the cutscenes (which are 3D) there's
>> noticeable slowdown, but I couldn't really tell if it was dropped frames,
>> laggy refresh rates, or if the game drops simply just lowers the frame rate
>> like in TTT2.
>>
>> I don't know if it was because of EVO or if it was just because I visited
>> the wrong arcades at the wrong times but it doesn't seem like USFIV was all
>> that popular.  I visited Shinjuku Sportsland, Taito Station @ Big Box,
>> Akihabara HEY (had fun playing ST here) and Daigo's arcade Taito Station
>> Shinjukuminamiguchi (this place appears to have a great TTT2 scene).  The
>> latter had the best competition, but I think most of the top guys had
>> already left for EVO.  Best players I fought were TUC Bison (one of the
>> best dictator players in the world) and a 30k+ T.Hawk player.  The T.Hawk
>> player raped my win rate so I ended up with only 47% win rate and around
>> 10k BP.  I did manage to beat him once though.
>>
>> I don't feel like writing another essay about the reasons I think USFIV
>> sucks, but in short it's that the defensive mechanics make it so that in
>> many matchups it's just way to risky to attack, even as a zoner.  As Daigo
>> put it, it's like walking at an opponent who has a cross-bow pointed at
>> your head.  This means players will score damage then run away or just wait
>> for the rest of the round (in the case where you have the lead) for a jump
>> or a fireball.  Another reason is that DWU not only slows down the game
>> further but some characters can get around it very easily, while other
>> chars get screwed over doubly (they can't use oki vs the opponent, but the
>> opponent can do it to them).
>>
>> As for Japanese players, the average player SUCKS.  No fundamentals
>> whatsoever.  Just a lot of mashing and gimmicks.  Solid execution though.
>> Anyone under lets say 28k BP is not very good.  I don't think I ever lost
>> to a Japanese Ryu player.
>>
>

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