Best Evo weekend experience, ever :) I can't wait for next year! On Mon, Jul 14, 2014 at 6:12 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > It'll be good to have you back Salie. Yoh, I wish you were here for our > evo weekend. Was pretty epic. > We watched kak movies and played games and did the evo streams... junk > food, coffee... hot chocolate. Then the super late nights and the > subsequint late afternoon wakeup-tech. Lol. > I was worried about you too bro. Quakes and typhoons reported around > Japan and all considering. > > You missed a good time here. I'm glad you had one there. > On 14 Jul 2014 16:08, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: > >> Sup guys, landed back in CPT today. >> >> Hong Kong is too nuts after Tokyo. Too hot, too congested. I love the >> city, but not after a long trip. I would have preferred a resort island or >> something to relax after Tokyo. >> >> Tokyo was really fun. Definitely wanna visit again. Seems like many of >> the arcades are switching to the Hori Hayabusa stick. Personally I prefer >> the Sanwa. The Hayabusa is very sensitive. I think the idea is that you >> never touch the gates so you have to be really precise. On the last day in >> Tokyo I visited a tax-free BIC Camera store and their Hori Hayabusa Fight >> Sticks were going for between R700 and R800 each! Unfortunately I had >> already given away my luggage space :-( >> >> GGXrd is great. The easier execution is the first thing you notice. The >> general pace of the game seems similar to the older titles though. I found >> that air dasher games in general were a bit harder to player on the >> Hayabusa sticks. Instant air dashing was harder to get consistently. It's >> either that, or some of the mechanics in GGXrd changed. The game runs >> solidly at 60fps, but during some of the cutscenes (which are 3D) there's >> noticeable slowdown, but I couldn't really tell if it was dropped frames, >> laggy refresh rates, or if the game drops simply just lowers the frame rate >> like in TTT2. >> >> I don't know if it was because of EVO or if it was just because I visited >> the wrong arcades at the wrong times but it doesn't seem like USFIV was all >> that popular. I visited Shinjuku Sportsland, Taito Station @ Big Box, >> Akihabara HEY (had fun playing ST here) and Daigo's arcade Taito Station >> Shinjukuminamiguchi (this place appears to have a great TTT2 scene). The >> latter had the best competition, but I think most of the top guys had >> already left for EVO. Best players I fought were TUC Bison (one of the >> best dictator players in the world) and a 30k+ T.Hawk player. The T.Hawk >> player raped my win rate so I ended up with only 47% win rate and around >> 10k BP. I did manage to beat him once though. >> >> I don't feel like writing another essay about the reasons I think USFIV >> sucks, but in short it's that the defensive mechanics make it so that in >> many matchups it's just way to risky to attack, even as a zoner. As Daigo >> put it, it's like walking at an opponent who has a cross-bow pointed at >> your head. This means players will score damage then run away or just wait >> for the rest of the round (in the case where you have the lead) for a jump >> or a fireball. Another reason is that DWU not only slows down the game >> further but some characters can get around it very easily, while other >> chars get screwed over doubly (they can't use oki vs the opponent, but the >> opponent can do it to them). >> >> As for Japanese players, the average player SUCKS. No fundamentals >> whatsoever. Just a lot of mashing and gimmicks. Solid execution though. >> Anyone under lets say 28k BP is not very good. I don't think I ever lost >> to a Japanese Ryu player. >> >