I don't get it. It costs nothing, takes no effort, and benefits everyone. Why won't you do it? You're not a tank, you're a politician. On Tue, Oct 15, 2013 at 5:14 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote: > Maybe in 8 man dungeon it will be necessarry, nt in 4 man. Most enemies r > in groups of 3, jst moer alles. They all going down anyway. > > ------------------------------ > Date: Tue, 15 Oct 2013 17:10:26 +0200 > Subject: [CPT-FGC] Re: Stuff > From: ilitirit@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > > Stop being lazy. It costs nothing and requires no effort. At the very > least you'll save your own ass by declaring "I'm going to aggro this enemy, > so feel free to attack it. If you attack anything else and gain aggro, > it's your fault". Obviously this doesn't apply to healers. > > Tank is the leader; tank should mark. DPS only marks for crowd control, > or when they're experienced in the dungeon and are directing inexperienced > Tanks. > > > On Tue, Oct 15, 2013 at 5:07 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote: > > Il mark targets when targets become outa hand. Why dnt the dps mark who > the taking and concentrate on that. The healer and tank wil sort out the > agro side of things. > > ------------------------------ > Date: Tue, 15 Oct 2013 17:00:52 +0200 > Subject: [CPT-FGC] Re: Stuff > From: ilitirit@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > > Russian Skies tutorial > > http://www.youtube.com/watch?v=AUlGsBplCt8 > > > On Tue, Oct 15, 2013 at 4:58 PM, Wynand-Ben Viljoen < > paashaasggx@xxxxxxxxxxx> wrote: > > Dat HAT! > > ------------------------------ > From: alasdair.donaldson@xxxxxxxxxx > > To: cpt-fgc@xxxxxxxxxxxxx > Subject: [CPT-FGC] Re: Stuff > Date: Tue, 15 Oct 2013 14:54:37 +0000 > > > I’ve got these cool pets that can throw fire or cause hurricanes. > Also cat ears. > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Wynand-Ben Viljoen > *Sent:* 15 October 2013 4:53 PM > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* [CPT-FGC] Re: Stuff > > I throw fire and stuff > > ------------------------------ > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: [CPT-FGC] Re: Stuff > Date: Tue, 15 Oct 2013 14:38:02 +0000 > I auto attack while attacking. > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: [CPT-FGC] Re: Stuff > Date: Tue, 15 Oct 2013 09:04:43 +0000 > That's cute lol > > The tank thinks 427 is allot of damage :P > > ------------------------------ > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: [CPT-FGC] Re: Stuff > Date: Tue, 15 Oct 2013 09:02:24 +0000 > that was before i did 427 from 1 hit. you can try and take agro now, > > TRY... > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: [CPT-FGC] Re: Stuff > Date: Tue, 15 Oct 2013 08:59:02 +0000 > If that was true I would not be pulling agro if you lol > > Try again :P > > ------------------------------ > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: [CPT-FGC] Re: Stuff > Date: Tue, 15 Oct 2013 08:56:36 +0000 > coz my dps as tank > your dps as a dps > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: [CPT-FGC] Re: Stuff > Date: Tue, 15 Oct 2013 08:49:25 +0000 > Why would I want to auto attack if never have to stop casting spells... > ever. > > ------------------------------ > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: [CPT-FGC] Re: Stuff > Date: Tue, 15 Oct 2013 08:18:20 +0000 > i just realised melee dps > ranged > > we get auto attacks while attacking. so cool. > ------------------------------ > Date: Tue, 15 Oct 2013 09:45:26 +0200 > Subject: [CPT-FGC] Re: Stuff > From: ryan820509@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > *LOL* Oh damn... I haven't been on Twitter in ages. It's likely :P > > I'll have a look when I get home. > > On Tue, Oct 15, 2013 at 9:44 AM, Moshe Shevel <jaguguarang@xxxxxxxxx> > wrote: > Oh SAP, > > I got two DM's on Twitter from you, I think you've been hacked? > > On Tue, Oct 15, 2013 at 9:42 AM, Moshe Shevel <jaguguarang@xxxxxxxxx> > wrote: > They got contacted by the MSSA to become affiliated with them, most of > the people who have joined the group refuse to become affiliated :p > > On Tue, Oct 15, 2013 at 9:35 AM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > Yeah, saw that the new esport thing had popped up. Hopefully it work out > better than mssa. > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Moshe Shevel > *Sent:* 15 October 2013 9:34 AM > > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* [CPT-FGC] Re: Stuff > > > Hey guys, > > New SA eSports initiative happening on Facebook, I've added some > fighting games that I think are mostly played here but if you want to add > some games go ahead and hopefully people will vote for those games. > > > https://www.facebook.com/groups/saesportsassociation/224881524338008/?notif_t=group_comment_reply > > On Tue, Oct 15, 2013 at 9:16 AM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote: > My Action Replay cart went "missing" > > On Tue, Oct 15, 2013 at 4:00 AM, Ilitirit Sama <ilitirit@xxxxxxxxx> > wrote: > You should make a YouTube vid about this. > > On Mon, Oct 14, 2013 at 7:33 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote: > There is another way to use the secret characters. > I'm surprised that no-one has thought of it. I used the trick when I > had a PS2 action Replay cart. > The characters are referenced by numbers in order top left to bottom > right. You can give the action replay a designation to search for, like > say... character use, buy running a a check on the character numbers when > you select them. > Then you would use: > 0 as Lui Kang > 1 as Kung Lao > 2 as Johnny... and so on. > The action replay would search changes in the code and would then return > with a code for your specific character. > usually it would be XXXXXXXX00 for Lui Kang (where the X is a hex > designation from 0 to F) > then XXXXXXXX01 for Kung Lao... and so on. > So hey, you put in XXXXXXXX0A (0A would be "10") for Scorp and > XXXXXXXX0B (0B would be "11") for Raiden and then you're done with the > normal cast. > Put in more, and you find the others. Easy peasy. > It's how I managed to play with Noob in MK3 (who was a palette swap of > Kano. lol) as well as the bosses. > On UMK3 the codes didn't even change... but XXXXXXXX14 gave an > interesting result. Chameleon. > Aaahhh... then you could still make Tsung morph into anybody as well. > any-morph into Motaro was always fun. > > On Mon, Oct 14, 2013 at 6:23 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> > wrote: > What happens when you try to use unplayable characters in the Megadrive > version of MKII? > > > http://1morecastle.com/2013/09/mortal-kombat-ii-new-glitch-characters-uncovered/ > > On Mon, Oct 14, 2013 at 6:18 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> > wrote: > The Smash community has added Mewtwo to the game: > > https://www.youtube.com/watch?v=yMd6wAoqsJ4 > > > > > > > The information in this e-mail is confidential and may be legally privileged. > It is intended solely for the addressee. Access to this e-mail by anyone else > is unauthorized. 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