[CPT-FGC] Re: Stuff

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 15 Oct 2013 17:23:45 +0200

I don't get it.  It costs nothing, takes no effort, and benefits everyone.
Why won't you do it?

You're not a tank, you're a politician.


On Tue, Oct 15, 2013 at 5:14 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote:

> Maybe in 8 man dungeon it will be necessarry, nt in 4 man. Most enemies r
> in groups of 3, jst moer alles. They all going down anyway.
>
> ------------------------------
> Date: Tue, 15 Oct 2013 17:10:26 +0200
> Subject: [CPT-FGC] Re: Stuff
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
> Stop being lazy.  It costs nothing and requires no effort.  At the very
> least you'll save your own ass by declaring "I'm going to aggro this enemy,
> so feel free to attack it.  If you attack anything else and gain aggro,
> it's your fault".  Obviously this doesn't apply to healers.
>
> Tank is the leader; tank should mark.  DPS only marks for crowd control,
> or when they're experienced in the dungeon and are directing inexperienced
> Tanks.
>
>
> On Tue, Oct 15, 2013 at 5:07 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote:
>
> Il mark targets when targets become outa hand. Why dnt the dps mark who
> the taking and concentrate on that. The healer and tank wil sort out the
> agro side of things.
>
> ------------------------------
> Date: Tue, 15 Oct 2013 17:00:52 +0200
> Subject: [CPT-FGC] Re: Stuff
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
> Russian Skies tutorial
>
> http://www.youtube.com/watch?v=AUlGsBplCt8
>
>
> On Tue, Oct 15, 2013 at 4:58 PM, Wynand-Ben Viljoen <
> paashaasggx@xxxxxxxxxxx> wrote:
>
> Dat HAT!
>
> ------------------------------
> From: alasdair.donaldson@xxxxxxxxxx
>
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
> Date: Tue, 15 Oct 2013 14:54:37 +0000
>
>
>  I’ve got these cool pets that can throw fire or cause hurricanes.
> Also cat ears.
>
>  *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Wynand-Ben Viljoen
> *Sent:* 15 October 2013 4:53 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* [CPT-FGC] Re: Stuff
>
>  I throw fire and stuff
>
>   ------------------------------
>  From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
> Date: Tue, 15 Oct 2013 14:38:02 +0000
>  I auto attack while attacking.
>  ------------------------------
>  From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
> Date: Tue, 15 Oct 2013 09:04:43 +0000
>  That's cute lol
>
> The tank thinks 427 is allot of damage :P
>
>   ------------------------------
>  From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
> Date: Tue, 15 Oct 2013 09:02:24 +0000
>  that was before i did 427 from 1 hit. you can try and take agro now,
>
> TRY...
>   ------------------------------
>  From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
> Date: Tue, 15 Oct 2013 08:59:02 +0000
>  If that was true I would not be pulling agro if you lol
>
> Try again :P
>
>   ------------------------------
>  From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
> Date: Tue, 15 Oct 2013 08:56:36 +0000
>  coz my dps as tank > your dps as a dps
>   ------------------------------
>  From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
> Date: Tue, 15 Oct 2013 08:49:25 +0000
>  Why would I want to auto attack if never have to stop casting spells...
> ever.
>
>   ------------------------------
>  From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
> Date: Tue, 15 Oct 2013 08:18:20 +0000
>  i just realised melee dps > ranged
>
> we get auto attacks while attacking. so cool.
>   ------------------------------
>  Date: Tue, 15 Oct 2013 09:45:26 +0200
> Subject: [CPT-FGC] Re: Stuff
> From: ryan820509@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>  *LOL* Oh damn... I haven't been on Twitter in ages. It's likely :P
>
>  I'll have a look when I get home.
>
>  On Tue, Oct 15, 2013 at 9:44 AM, Moshe Shevel <jaguguarang@xxxxxxxxx>
> wrote:
>  Oh SAP,
>
>  I got two DM's on Twitter from you, I think you've been hacked?
>
>  On Tue, Oct 15, 2013 at 9:42 AM, Moshe Shevel <jaguguarang@xxxxxxxxx>
> wrote:
>  They got contacted by the MSSA to become affiliated with them, most of
> the people who have joined the group refuse to become affiliated :p
>
>  On Tue, Oct 15, 2013 at 9:35 AM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>  Yeah, saw that the new esport thing had popped up. Hopefully it work out
> better than mssa.
>
>  *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Moshe Shevel
> *Sent:* 15 October 2013 9:34 AM
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* [CPT-FGC] Re: Stuff
>
>
>  Hey guys,
>
>  New SA eSports initiative happening on Facebook, I've added some
> fighting games that I think are mostly played here but if you want to add
> some games go ahead and hopefully people will vote for those games.
>
>
> https://www.facebook.com/groups/saesportsassociation/224881524338008/?notif_t=group_comment_reply
>
>  On Tue, Oct 15, 2013 at 9:16 AM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>  My Action Replay cart went "missing"
>
>  On Tue, Oct 15, 2013 at 4:00 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> wrote:
>  You should make a YouTube vid about this.
>
>  On Mon, Oct 14, 2013 at 7:33 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>        There is another way to use the secret characters.
>  I'm surprised that no-one has thought of it.  I used the trick when I
> had a PS2 action Replay cart.
>  The characters are referenced by numbers in order top left to bottom
> right.  You can give the action replay a designation to search for, like
> say... character use, buy running a a check on the character numbers when
> you select them.
>  Then you would use:
> 0 as Lui Kang
>  1 as Kung Lao
>  2 as Johnny... and so on.
>  The action replay would search changes in the code and would then return
> with a code for your specific character.
>  usually it would be XXXXXXXX00 for Lui Kang (where the X is a hex
> designation from 0 to F)
>  then XXXXXXXX01 for Kung Lao... and so on.
>  So hey, you put in XXXXXXXX0A (0A would be "10") for Scorp and
> XXXXXXXX0B (0B would be "11") for Raiden and then you're done with the
> normal cast.
>  Put in more, and you find the others.  Easy peasy.
>  It's how I managed to play with Noob in MK3 (who was a palette swap of
> Kano. lol) as well as the bosses.
>  On UMK3 the codes didn't even change... but XXXXXXXX14 gave an
> interesting result.  Chameleon.
>  Aaahhh... then you could still make Tsung morph into anybody as well.
> any-morph into Motaro was always fun.
>
>  On Mon, Oct 14, 2013 at 6:23 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> wrote:
>  What happens when you try to use unplayable characters in the Megadrive
> version of MKII?
>
>
> http://1morecastle.com/2013/09/mortal-kombat-ii-new-glitch-characters-uncovered/
>
>  On Mon, Oct 14, 2013 at 6:18 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> wrote:
>  The Smash community has added Mewtwo to the game:
>
> https://www.youtube.com/watch?v=yMd6wAoqsJ4
>
>
>
>
>
>
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