They got contacted by the MSSA to become affiliated with them, most of the people who have joined the group refuse to become affiliated :p On Tue, Oct 15, 2013 at 9:35 AM, Donaldson, Alasdair < alasdair.donaldson@xxxxxxxxxx> wrote: > Yeah, saw that the new esport thing had popped up. Hopefully it work out > better than mssa.**** > > ** ** > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Moshe Shevel > *Sent:* 15 October 2013 9:34 AM > > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* [CPT-FGC] Re: Stuff**** > > ** ** > > Hey guys,**** > > ** ** > > New SA eSports initiative happening on Facebook, I've added some fighting > games that I think are mostly played here but if you want to add some games > go ahead and hopefully people will vote for those games.**** > > ** ** > > > https://www.facebook.com/groups/saesportsassociation/224881524338008/?notif_t=group_comment_reply > **** > > ** ** > > On Tue, Oct 15, 2013 at 9:16 AM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote:**** > > My Action Replay cart went "missing"**** > > ** ** > > On Tue, Oct 15, 2013 at 4:00 AM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > **** > > You should make a YouTube vid about this.**** > > ** ** > > On Mon, Oct 14, 2013 at 7:33 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote:**** > > There is another way to use the secret characters.**** > > I'm surprised that no-one has thought of it. I used the trick when I had > a PS2 action Replay cart.**** > > The characters are referenced by numbers in order top left to bottom > right. You can give the action replay a designation to search for, like > say... character use, buy running a a check on the character numbers when > you select them.**** > > Then you would use: > 0 as Lui Kang**** > > 1 as Kung Lao**** > > 2 as Johnny... and so on.**** > > The action replay would search changes in the code and would then return > with a code for your specific character.**** > > usually it would be XXXXXXXX00 for Lui Kang (where the X is a hex > designation from 0 to F)**** > > then XXXXXXXX01 for Kung Lao... and so on.**** > > So hey, you put in XXXXXXXX0A (0A would be "10") for Scorp and XXXXXXXX0B > (0B would be "11") for Raiden and then you're done with the normal cast.** > ** > > Put in more, and you find the others. Easy peasy.**** > > It's how I managed to play with Noob in MK3 (who was a palette swap of > Kano. lol) as well as the bosses.**** > > On UMK3 the codes didn't even change... but XXXXXXXX14 gave an interesting > result. Chameleon.**** > > Aaahhh... then you could still make Tsung morph into anybody as well. > any-morph into Motaro was always fun.**** > > ** ** > > On Mon, Oct 14, 2013 at 6:23 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > **** > > What happens when you try to use unplayable characters in the Megadrive > version of MKII? > > > http://1morecastle.com/2013/09/mortal-kombat-ii-new-glitch-characters-uncovered/ > **** > > ** ** > > On Mon, Oct 14, 2013 at 6:18 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > **** > > The Smash community has added Mewtwo to the game: > > https://www.youtube.com/watch?v=yMd6wAoqsJ4**** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > > > > > > The information in this e-mail is confidential and may be legally privileged. > It is intended solely for the addressee. Access to this e-mail by anyone else > is unauthorized. 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