[CPT-FGC] Re: Stuff

  • From: lindsey kiviets <lindseyak@xxxxxxxxxxx>
  • To: <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Tue, 15 Oct 2013 15:24:55 +0000

Okay shoot me for nt having optimal HUD. Thats old stuff man.

From: paashaasggx@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: [CPT-FGC] Re: Stuff
Date: Tue, 15 Oct 2013 15:21:43 +0000




Yea...
 
Just like previous dungeons with you tanking.  (Cutters?)
 
 
We moered them but the only thing that went down repeatedly was DPS and healers.
 
 
Clearly a effective strategy.  Running out of time during final boss fight 
because of how slow things run.
 
Next tank came along.  Marked shit, kept aggro.  Smoothest run ever.  Completed 
dungeon in like 30mins.
 
 
 
Clearly your way works best :P
 
From: lindseyak@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: [CPT-FGC] Re: Stuff
Date: Tue, 15 Oct 2013 15:14:53 +0000




Maybe in 8 man dungeon it will be necessarry, nt in 4 man. Most enemies r in 
groups of 3, jst moer alles. They all going down anyway. 

Date: Tue, 15 Oct 2013 17:10:26 +0200
Subject: [CPT-FGC] Re: Stuff
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

Stop being lazy.  It costs nothing and requires no effort.  At the very least 
you'll save your own ass by declaring "I'm going to aggro this enemy, so feel 
free to attack it.  If you attack anything else and gain aggro, it's your 
fault".  Obviously this doesn't apply to healers.


Tank is the leader; tank should mark.  DPS only marks for crowd control, or 
when they're experienced in the dungeon and are directing inexperienced Tanks.



On Tue, Oct 15, 2013 at 5:07 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:




Il mark targets when targets become outa hand. Why dnt the dps mark who the 
taking and concentrate on that. The healer and tank wil sort out the agro side 
of things.

Date: Tue, 15 Oct 2013 17:00:52 +0200

Subject: [CPT-FGC] Re: Stuff
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx


Russian Skies tutorial

http://www.youtube.com/watch?v=AUlGsBplCt8


On Tue, Oct 15, 2013 at 4:58 PM, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx> 
wrote:





Dat HAT!
 
From: alasdair.donaldson@xxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx


Subject: [CPT-FGC] Re: Stuff
Date: Tue, 15 Oct 2013 14:54:37 +0000









I’ve got these cool pets that can throw fire or cause hurricanes.

Also cat ears.

 



From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Wynand-Ben Viljoen

Sent: 15 October 2013 4:53 PM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: [CPT-FGC] Re: Stuff



 


I throw fire and stuff

 







From: 
lindseyak@xxxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: [CPT-FGC] Re: Stuff

Date: Tue, 15 Oct 2013 14:38:02 +0000



I auto attack while attacking. 







From: 
paashaasggx@xxxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: [CPT-FGC] Re: Stuff

Date: Tue, 15 Oct 2013 09:04:43 +0000


That's cute lol

 

The tank thinks 427 is allot of damage :P

 







From: 
lindseyak@xxxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: [CPT-FGC] Re: Stuff

Date: Tue, 15 Oct 2013 09:02:24 +0000



that was before i did 427 from 1 hit. you can try and take agro now,



TRY...







From: 
paashaasggx@xxxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: [CPT-FGC] Re: Stuff

Date: Tue, 15 Oct 2013 08:59:02 +0000


If that was true I would not be pulling agro if you lol

 

Try again :P

 







From: 
lindseyak@xxxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: [CPT-FGC] Re: Stuff

Date: Tue, 15 Oct 2013 08:56:36 +0000



coz my dps as tank > your dps as a dps







From: 
paashaasggx@xxxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: [CPT-FGC] Re: Stuff

Date: Tue, 15 Oct 2013 08:49:25 +0000


Why would I want to auto attack if never have to stop casting spells... ever.

 







From: 
lindseyak@xxxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: [CPT-FGC] Re: Stuff

Date: Tue, 15 Oct 2013 08:18:20 +0000



i just realised melee dps > ranged



we get auto attacks while attacking. so cool. 







Date: Tue, 15 Oct 2013 09:45:26 +0200

Subject: [CPT-FGC] Re: Stuff

From: ryan820509@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx


*LOL* Oh damn... I haven't been on Twitter in ages. It's likely :P


 



I'll have a look when I get home.





 


On Tue, Oct 15, 2013 at 9:44 AM, Moshe Shevel <jaguguarang@xxxxxxxxx> wrote:




Oh SAP,


 



I got two DM's on Twitter from you, I think you've been hacked?







 


On Tue, Oct 15, 2013 at 9:42 AM, Moshe Shevel <jaguguarang@xxxxxxxxx> wrote:




They got contacted by the MSSA to become affiliated with them, most of the 
people who have joined the group refuse to become affiliated :p







 


On Tue, Oct 15, 2013 at 9:35 AM, Donaldson, Alasdair 
<alasdair.donaldson@xxxxxxxxxx> wrote:





Yeah, saw that the new esport thing had popped up. Hopefully it work out better 
than mssa.



 


From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Moshe Shevel

Sent: 15 October 2013 9:34 AM




To: cpt-fgc@xxxxxxxxxxxxx

Subject: [CPT-FGC] Re: Stuff


 


 


Hey guys,




 



New SA eSports initiative happening on Facebook, I've added some fighting games 
that I think are mostly played here but if you want to add some games go ahead 
and
 hopefully people will vote for those games.



 



https://www.facebook.com/groups/saesportsassociation/224881524338008/?notif_t=group_comment_reply










 


On Tue, Oct 15, 2013 at 9:16 AM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> 
wrote:




My Action Replay cart went "missing"





 


On Tue, Oct 15, 2013 at 4:00 AM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:


You should make a YouTube vid about this.





 


On Mon, Oct 14, 2013 at 7:33 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> 
wrote:

















There is another way to use the secret characters.


I'm surprised that no-one has thought of it.  I used the trick when I had a PS2 
action Replay cart.


The characters are referenced by numbers in order top left to bottom right.  
You can give the action replay a designation to search for, like say... 
character use,
 buy running a a check on the character numbers when you select them.


Then you would use:

0 as Lui Kang


1 as Kung Lao


2 as Johnny... and so on.


The action replay would search changes in the code and would then return with a 
code for your specific character.


usually it would be XXXXXXXX00 for Lui Kang (where the X is a hex designation 
from 0 to F)


then XXXXXXXX01 for Kung Lao... and so on.


So hey, you put in XXXXXXXX0A (0A would be "10") for Scorp and XXXXXXXX0B (0B 
would be "11") for Raiden and then you're done with the normal cast.




Put in more, and you find the others.  Easy peasy.


It's how I managed to play with Noob in MK3 (who was a palette swap of Kano. 
lol) as well as the bosses.


On UMK3 the codes didn't even change... but XXXXXXXX14 gave an interesting 
result.  Chameleon.


Aaahhh... then you could still make Tsung morph into anybody as well.  
any-morph into Motaro was always fun.





 


On Mon, Oct 14, 2013 at 6:23 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:


What happens when you try to use unplayable characters in the Megadrive version 
of MKII?



http://1morecastle.com/2013/09/mortal-kombat-ii-new-glitch-characters-uncovered/





 


On Mon, Oct 14, 2013 at 6:18 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:


The Smash community has added Mewtwo to the game:



https://www.youtube.com/watch?v=yMd6wAoqsJ4



 





 





 





 





 






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