Skullgirls is a really fun game, the constant updates and having to pretty much relearn your character after every update as the only annoying things Sent from Windows Mail From: Stephen Scheidel Sent: Thursday, 29 January 2015 01:28 PM To: cpt-fgc@xxxxxxxxxxxxx Ah ok cool. That does sound like a cool idea for assist type games. On 29 January 2015 at 12:28, sameegh jardine <sameegh@xxxxxxxxx> wrote: I think so, it takes the same amount of time as it takes to choose a predefined assist (which exists as well). You literally just input a command like a jab, sweep or DP and you're sorted. On Thu, Jan 29, 2015 at 12:06 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: Is that custom assist practical for tourney/large sessions ? Easy to set up? On 29 January 2015 at 10:10, sameegh jardine <sameegh@xxxxxxxxx> wrote: I haven't played it since they revised the game and added some new characters but the main reason I didn't enjoy the game was because of how slow the game felt. I thought the idea of recording a custom assist for your team mate(s) was a brilliant idea though, it's something MVC should definitely implement (if it ever comes around again). On Thu, Jan 29, 2015 at 10:00 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote: its not a bad game, the animations just don't flow leka. I think if they added more frames of animation it will make things look smoother Date: Thu, 29 Jan 2015 09:54:20 +0200 Subject: Re: DRE: CTS community mail From: gieroadsteve@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx MikeZ probably has some good points but I can't take him too seriously because of how un-appealing the game he made is. He should try make skullgirs a rad game before slagging other peoples shit. On 29 January 2015 at 08:55, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: Unless you're Tempkin. On 29 Jan 2015 08:46, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: only way to beat a throw is to not stand so close on their wakeup, do a far range meaty attack and let them eat a combo. From: paashaasggx@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: DRE: CTS community mail Date: Thu, b29 Jan 2015 06:35:35 +0000 Not really "random" since both players get a fixed attack. If you want a faster attack then OS. Depending on the OS or not one move will beat the other players etc. Date: Thu, 29 Jan 2015 02:54:43 +0200 Subject: Re: DRE: CTS community mail From: ilitirit@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx That's the thing Xrd doesn't "handle" throws. If performed on the same frame it's random. The previous throws handled these situations with resets to neutral, which is fine. To lose 40#% health at the whim of the CPU is not fine IMO. On Thu, Jan 29, 2015 at 1:21 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: I love the way GG handles throws... it was one of the main things that annoyed me about BB(Other was ground teching/rolls). Going to neutral if throws "clash" would be fine tho. Date: Thu, 29 Jan 2015 01:05:46 +0200 Subject: Re: DRE: CTS community mail From: ilitirit@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx I agree with Mike Z on throw teching in GG: Throws in Guilty Gear are incredibly good. I'm fine with that. The throw tech window in GGAC+R was about 2 frames, too difficult to do on reaction. I'm fine with that too, because having techs actually handled the case where both characters input a throw on the same frame by returning them to neutral. Now, you both get 6H/4H or your option-selected other normal, so one character will win and one will lose, which does not accurately reflect the fact that both players went for a throw and both were able to throw. http://mikezsez.blogspot.com/2015/01/why-im-not-playing-ggxrd.html In ST and VS if both characters throw on the same frame it's also random, but because the nature of how teching works, the loser usually techs out automatically and suffers less damage (unless it was a grapple like Blanka's bite). In GG, it's completely random and can lead to OTG combos. What I don't understand is how he can be against OS, but for 1-button throws which are inherently Option Selects. I believe that throws should be a conscious, intentional move. I don't care if they are zero frame, but if you go for a throw and miss, you should be left in a punishable state just like any other move. 1-button throws aren't a major issue on their own, but in a game where 50-50 situations are so common, I think untechable OS'd throws that lead to combos and then oki isn't a good design choice. On Wed, Jan 28, 2015 at 11:14 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: Looks like I was right, Sako uses Zato-1 in GGXrd https://www.youtube.com/watch?v=eENIrPSn0Jk