Re: DRE: CTS community mail

  • From: "Brian ..." <dmfu360@xxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Thu, 29 Jan 2015 12:36:30 +0000

Skullgirls is a really fun game, the constant updates and having to pretty much 
relearn your character after every update as the only annoying things






Sent from Windows Mail





From: Stephen Scheidel
Sent: ‎Thursday‎, ‎29‎ ‎January‎ ‎2015 ‎01‎:‎28‎ ‎PM
To: cpt-fgc@xxxxxxxxxxxxx





Ah ok cool.



That does sound like a cool idea for assist type games.









On 29 January 2015 at 12:28, sameegh jardine <sameegh@xxxxxxxxx> wrote:


I think so, it takes the same amount of time as it takes to choose a predefined 
assist (which exists as well). You literally just input a command like a jab, 
sweep or DP and you're sorted. 





On Thu, Jan 29, 2015 at 12:06 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> 
wrote:


Is that custom assist practical for tourney/large sessions ?
Easy to set up?





On 29 January 2015 at 10:10, sameegh jardine <sameegh@xxxxxxxxx> wrote:


I haven't played it since they revised the game and added some new characters 
but the main reason I didn't enjoy the game was because of how slow the game 
felt. I thought the idea of recording a custom assist for your team mate(s) was 
a brilliant idea though, it's something MVC should definitely implement (if it 
ever comes around again).





On Thu, Jan 29, 2015 at 10:00 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:



its not a bad game, the animations just don't flow leka.
 
I think if they added more frames of animation it will make things look smoother



Date: Thu, 29 Jan 2015 09:54:20 +0200
Subject: Re: DRE: CTS community mail
From: gieroadsteve@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx




MikeZ probably has some good points but I can't take him too seriously because 
of how un-appealing the game he made is.
He should try make skullgirs a rad game before slagging other peoples shit.



On 29 January 2015 at 08:55, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote:


Unless you're Tempkin.



On 29 Jan 2015 08:46, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:



only way to beat a throw is to not stand so close on their wakeup, do a far 
range meaty attack and let them eat a combo.
 



From: paashaasggx@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: DRE: CTS community mail
Date: Thu, b29 Jan 2015 06:35:35 +0000


Not really "random" since both players get a fixed attack.  If you want a 
faster attack then OS.



Depending on the OS or not one move will beat the other players etc.




Date: Thu, 29 Jan 2015 02:54:43 +0200
Subject: Re: DRE: CTS community mail
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx



That's the thing Xrd doesn't "handle" throws.  If performed on the same frame 
it's random.


The previous throws handled these situations with resets to neutral, which is 
fine.  To lose 40#% health at the whim of the CPU is not fine IMO.



On Thu, Jan 29, 2015 at 1:21 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:



I love the way GG handles throws...   it was one of the main things that 
annoyed me about BB(Other was ground teching/rolls).  Going to neutral if 
throws "clash" would be fine tho.




Date: Thu, 29 Jan 2015 01:05:46 +0200
Subject: Re: DRE: CTS community mail
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx




I agree with Mike Z on throw teching in GG:

Throws in Guilty Gear are incredibly good.  I'm fine with that.  The throw tech 
window in GGAC+R was about 2 frames, too difficult to do on reaction.  I'm fine 
with that too, because having techs actually handled the case where both 
characters input a throw on the same frame by returning them to neutral.  Now, 
you both get 6H/4H or your option-selected other normal, so one character will 
win and one will lose, which does not accurately reflect the fact that both 
players went for a throw and both were able to throw.


http://mikezsez.blogspot.com/2015/01/why-im-not-playing-ggxrd.html



In ST and VS if both characters throw on the same frame it's also random, but 
because the nature of how teching works, the loser usually techs out 
automatically and suffers less damage (unless it was a grapple like Blanka's 
bite).



In GG, it's completely random and can lead to OTG combos.



What I don't understand is how he can be against OS, but for 1-button throws 
which are inherently Option Selects.  I believe that throws should be a 
conscious, intentional move.  I don't care if they are zero frame, but if you 
go for a throw and miss, you should be left in a punishable state just like any 
other move.  1-button throws aren't a major issue on their own, but in a game 
where 50-50 situations are so common, I think untechable OS'd throws that lead 
to combos and then oki isn't a good design choice.


 



On Wed, Jan 28, 2015 at 11:14 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:


Looks like I was right, Sako uses Zato-1 in GGXrd

https://www.youtube.com/watch?v=eENIrPSn0Jk

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