RE: DRE: CTS community mail

  • From: lindsey kiviets <lindseyak@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Wed, 22 Apr 2015 12:00:03 +0000

that doesn't work against lao.

he gets dove kicked in da fez

Date: Wed, 22 Apr 2015 12:52:37 +0200
Subject: Re: DRE: CTS community mail
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

I remember playing Paas with inch-foreward neutral jump matches.
Good times.
Paas' flowchart is. Start combo -> did it hit? -> Neutral Jump attack -> combo
-> do you care if it hits? -> neutral jump attack x infinity.

On Wed, Apr 22, 2015 at 12:47 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:
Yes.
neutral jump after failed shit is real with Ben...and if you think you're safe
behind him...you're not.
On Wed, Apr 22, 2015 at 12:44 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
wrote:
No Stu, be prepared for lots of neutral jump after failed shit.
Or just neutral jump in general.
Baraka's neutral jump is shit, but give that outlaw a severed tarkaten blade,
and he shows peeps how to use it.

On Wed, Apr 22, 2015 at 12:16 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
@Stu, be prepared for plenty of overhead, low into pocket sand :P
Well, maybe teleports will help you out in that matchup... who knows.
On Wed, Apr 22, 2015 at 12:14 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:



Friday evening will be properly utilized to familiarize you with the gameplay
of mortal kombat!

From: alasdair.donaldson@xxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: DRE: CTS community mail
Date: Wed, 22 Apr 2015 10:12:02 +0000

I'm just wondering how Saturday will go. I've messed around in practice mode,
but that tells you nothing about actual play.

Sent from my Windows Phone
________________________________
From: Di Lhong<mailto:marongdin@xxxxxxxxx>
Sent: ‎2015-‎04-‎22 12:06
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: DRE: CTS community mail

At first i was going to drop mileena because of how different she was from
mk9. Also i thought a few of her stuff is damn unsafe or slow. But when i
played at session last saturday. Found out how she's supposed to be played :)
so the whole unsafe and slow thing is not an issue.

On Wed, Apr 22, 2015 at 11:58 AM, Ryan Williams
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
*lol* Di, don't worry, I'm doing anti-character training against everyone,
not just Mileena :P

I remember everything that gives me problems in matches. In this case,
specific strings and special moves, etc. Mileena is one of those characters
who I would have to play differently against compared to the rest of the cast
because of how easily she can punish Kenshi's stuff. For example, I now know
that I can't use b,f+3 (spirit punch rush thing that hits fullscreen) against
Mileena or I have to use it sparingly, because if it's blocked, she get's a
free teleport kick punish.


On Wed, Apr 22, 2015 at 11:49 AM, Di Lhong
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:
Mileena again? :(

On Wed, Apr 22, 2015 at 11:46 AM, Ryan Williams
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
It'll take a while for me to get the projectile reflect down. Some characters
have really quick projectiles. Tried using it on Sat and ate more projectiles
than I reflected *lol* It's also not worth it against characters like Mileena
who can just teleport in when you expect a projectile to come (and she can
condition you well enough with fullscreen sais to land teleport kick most of
the time). It has a fair amount of startup, so using it effectively against
some characters will be more about anticipation than reaction. The brutality
looks pretty cool though, but then again, everything Kenshi does looks cool :P

On Wed, Apr 22, 2015 at 10:49 AM, Ashraf Barendse
<ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx>> wrote:
SAP, these Kenshi Brutalities are legit. If you land these, it will be hype.
Apparently Quan Chi can do something similar

https://www.youtube.com/watch?v=iORDd5-N0Dw

On Wed, Apr 22, 2015 at 10:44 AM, richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>> wrote:

Well you are avoiding tax dude,, this is good,, don't register ., you will
lose too much,, screw tax

On Apr 22, 2015 10:41 AM, "Donaldson, Alasdair"
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote:
Lol. I remember about a year into my job realising that I wasn't a registered
tax payer. Not fun.

Sent from my Windows Phone
________________________________
From: Nicholas
Robertson-Muir<mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>
Sent: ‎2015-‎04-‎22 10:35
To:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: DRE: CTS community mail


Does your company not do this shit for you?

On 22 Apr 2015 10:32, "Donaldson, Alasdair"
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>>
wrote:
That's what's worrying me.

Sent from my Windows Phone
________________________________
From: richard
moorcroft<mailto:greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx><mailto:greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>>>
Sent: ‎2015-‎04-‎22 10:25
To:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
Subject: RE: DRE: CTS community mail


If you got 2 years of taxes and you pay it then you gonna be really broke

On Apr 22, 2015 10:12 AM, "Donaldson, Alasdair"
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>>>
wrote:
Way off topic here, but I just discovered that I haven't paid rates and
taxes. Uh... Anyone know how I register to do that. I'm guessing I'll have a
bill for two years or something.

Sent from my Windows Phone
________________________________
From: Ryan
Williams<mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>><mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>>>
Sent: ‎2015-‎04-‎22 10:04
To:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>>
Subject: Re: DRE: CTS community mail

Yeah, he has that 2,2 in all of his variations. Good for putting the opponent
in the corner if you have a punish opportunity, and you can still cancel into
special moves.

He doesn't have much in the way of mixups in Balanced, because he's meant to
be played defensively. What he does have are safe strings with pushback (if
you use b,f+2, the force push move) which creates enough space for him to
bait attacks and whiff punish. In Kenjutsu, he has a strong mixup game but
his damage output sucks. Shit like b+3 (low) into d,f+1 (sword overheads) can
be very difficult to deal with. Try blocking that on reaction every single
time. He also gains an overhead (f+2, he has another one (b+2) but it's ass)
in Kenjutsu that can be cancelled, and he also has a cool string that is
unique to Kenjutsu (3,1,1 - last hit is a low). So that covers his bases with
regard to defensive and offensive play.

Possessed has high damage output (with meter) but I'm not a fan of it. From
what I've read, people share my opinion of Balanced being the best variation
overall, because of meter efficiency (being able to do 30+ without meter).
Pig of the Hut, a top US MK player, feels that the two strongest variations
are Balanced and Kenjutsu.

On Wed, Apr 22, 2015 at 9:48 AM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>>>>
wrote:

2 hours of trying seems to indicate that, yes.
Corner may be a different matter.
I love his 22 btw, so styling. Makes me think of Iori. He has real easy 25%
consistency, but he's so honest, lol. He doesn't nearly have the high low
mixups that the others have.
Suits you.

On 22 Apr 2015 09:28, "Ryan Williams"
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>><mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>><mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>><mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>>>>
wrote:
*lol* I take it you believe me now when I said that you wouldn't be able to
do 40% meterless midscreen in Kenjutsu. But a pat on the back you have earned
nonetheless :P

On Wed, Apr 22, 2015 at 8:05 AM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>>>>
wrote:

https://www.youtube.com/watch?feature=em-upload_owner&v=RRBgmKsdUCo&app=desktop

I'll take that pat on the back now sap.

On 22 Apr 2015 07:41, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>><mailto:lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>><mailto:lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>><mailto:lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>>>>
wrote:
this is pretty cool tech.

I blocked overhead is not punishable with a normal launcher spin with kungloa
but im sure you can ex spin through it.

________________________________
Date: Wed, 22 Apr 2015 00:23:44 +0200
Subject: Re: DRE: CTS community mail
From:
marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx><mailto:marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>><mailto:marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx><mailto:marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>>><mailto:marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx><mailto:marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>><mailto:marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx><mailto:marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>>>>
To:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>>

Ok i just understood how that works...

basically it's sort of hit confirming?

normal string into special xx on block? input the rest of the string xx on
hit? let the combo begin.

right? that's pretty odd. Does it have to be a command from the string or i
can just mash any button during the string into special into _______.

On Wed, Apr 22, 2015 at 12:12 AM, Di Lhong
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx><mailto:marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>><mailto:marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx><mailto:marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>>><mailto:marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx><mailto:marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>><mailto:marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx><mailto:marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>>>>>
wrote:
usually unsafe normals into special are either interrupt-able or can be
backdashed.

especially if the special is slow. fast specials are usually unsafe.

On Tue, Apr 21, 2015 at 11:25 PM, Ilitirit Sama
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>>>>
wrote:
Oh man, how could the developers not see this one coming...

So in MKX, impact freeze on block is different than on hit. Now that's bad.
But the bigger problem is that on block, impact freeze is longer. THIS IS
STUPID. What this means is that you can use buffer Option Selects. If you
buffer a normal into a special, usually what happens is the normal will
cancel into special on hit. But, you can cancel the special by inputting
more commands after you inputted the special move. Basically, it clears the
input buffer if you input input another move before the special comes out.
What does this enable you to do?

normal xx (unsafe) special xx (any safe input)

On hit, you get the normal into special. On block, the longer impact freeze
gives you more time to cancel the special, so the special move will not come
out.

Silly NRS.




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