RE: Cape Town Showdown is coming!

  • From: lindsey kiviets <lindseyak@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Mon, 27 Jul 2015 09:19:05 +0000


ey man the main gripe I have with sf5 atm is that all the tech is being
discovered right outa the bat, ryu has been completely figured out.

I blame the internets.

Intermediate technical ftw
From: ashraf.barendse@xxxxxxxxx
Date: Mon, 27 Jul 2015 11:05:58 +0200
Subject: Re: Cape Town Showdown is coming!
To: cpt-fgc@xxxxxxxxxxxxx

For the Xrd players

http://skygrindah.blogspot.ie/2015/07/guilty-gear-xrd-usability-chart.html

On Mon, Jul 27, 2015 at 10:39 AM, Donaldson, Alasdair
<alasdair.donaldson@xxxxxxxxxx> wrote:








I really don’t understand the idea of screwing with a game mechanic to make it
easier for a noob to beat a pro without having put the
effort in. That smacks of adding randomness to a genre that really shouldn’t
have it.

From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of richard moorcroft

Sent: 27 July 2015 10:38 AM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: Re: Cape Town Showdown is coming!

This makes sense,, I didn't think of it this way,, but ya,, Namco did say that
crap


On Jul 27, 2015 10:35 AM, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:


I don't think they will change it. It seems Tekken 7 and SFV were developed
were the same mindset - nerf the "cheap" stuff that beginner players find hard
to learn and to overcome. Pushback in Tekken 7 was also nerfed, just like SFV.
Movement was nerfed. Just like SFV. The only difference is in T7 they
basically admitted that the reason for nerfs was to make it easier for
beginners to beat veterans. In SFV they just spun it like this: "The name of
the game is commitment. You need
to be confident that your move will land otherwise you will get punished".
It's just the same nonsense. Anyone who has been playing fighting games for a
while knows why this is a terrible idea.




On Mon, Jul 27, 2015 at 10:25 AM, richard moorcroft
<greattekkenmaster@xxxxxxxxx> wrote:

Hahahahaa,, they can improve stuff in SFV still,, there is time left,, so there
is still hope




On Jul 27, 2015 10:15 AM, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:



I kinda put my finger on what I don't like about SFV, besides the crappy
movement and terrible range. There is virtually no pushback on block any more.
You can no longer safely use projectiles as a poking
tools. Sweeps are unsafe even if blocked at max distance. The philosophy
about "commitment" is just an excuse to cover up the same old story we've seen
countless times - the progressive nerfing of movement and normals.

Congratulations LB, you finally got the game you wanted. I will no longer be
able to beat you by sweeping you to death. Well, I'd probably still be able to
do it. It will just be as boring for me to win with it as it is for you to die
from it.













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