> > On an unrelated side note. I have array parameters and associated java > > scripting happening at the moment. So I've got javascripts > accessing mesh > > vertices working, its really neat. > > Every piece that gets added makes the scripting more versitile. > Hopefully there is enough code in the scripting area that if someone > really wants to make a contribution they can see how to do it. Working > at the vertex level is a big plus for a programmatic interface. IIRC, > I'd only provided hooks to do manipulate vertices in a mesh through > function calls. Array manipulations are much more convenient for many > operations - perhaps a way to implement mesh modifiers. Yeah, I am more and more pleased with the scripting all the time. And yep, previosuly there had been only methods to access vertices. The array accessing makes things really nice. I just have to add in some methods to add and remove elements, and it'll be really sweet.