Hey Rich, On Tue, 2007-03-20 at 13:36 -0400, Richard Drummond wrote: > Actually I have Beryl working now. Still no dice with compiz 0.3.6. I think I tried to get Compiz 0.3.6 working with Debian, but some highly desirable items (like Gnome-compiz-manager) required GTK 2.10+ to build from source. I tried adding Experimental to my sources.list, but even then some packages weren't new enough or they just didn't exist yet. Installing Ubuntu fixed this, and is close enough to Debian that I haven't missed anything. The most major difference is using sudo rather than just su'ing to root, everything else is familiar (it's built on Debian afterall). That and having much newer versions of everything is nice. > Definitely rough edges. :-) > > It doesn't seem to insert any wedge between an OpenGL application and the > screen. Thus OpenGL output is not composited. Drag an OpenGL window and the > window content stays where it is, while the window frame moves. You can't > occlude an OpenGL window with another window, either (you can occlude the > window frame, but the window content still stays on top). I would assume Compiz does insert a wedge between OpenGL application output and the screen. I can drag OpenGL outputs around in Compiz and they move with the window frame, and also are subject to all of Compiz's visual effects. I'd assume this is also why OpenGL outputs are either erratic, slow to update, or update in strange ways (some parts of the the display will update faster than the rest of it). In the case of Beryl, if it isn't redirecting OpenGL outputs, this would explain why an OpenGL display is unmovable.. this would be great for games like Quake IV as there would be no need to stop Beryl before playing. Compiz needs to be stopped first, or frame rates are halved and display updates become mildly erratic. I don't think the option unredirect_fullscreen_windows has any effect on it here either. > E-UAE's OpenGL renderer works surprisingly well, despite the above problems. > I > see no significant slow down here. I haven't been able to reproduce Jason's > problem yet, either. E-UAE's OpenGL renderer is the only way to use E-UAE i586 under AMD64 + Compiz here at the moment (out of the usual SDL and SDL OpenGL - haven't tried X11/DGA or anything else). Compiz's compositing gets in the way of a smooth update though. Perhaps in later versions of Compiz this issue is fixed? I haven't tried building it from CVS (and Gandalfn's repository for Ubuntu hasn't been updated since January). So, using the standard SDL renderer, the AMD64 compile of E-UAE works fine, but the i586 version has much increased brightness and strange transparency settings while Compiz is compositing. I'm not sure if this would give any leads, but: The gnome-terminal supports true transparency with Compiz. Perhaps the way it achieves this (sets a flag somewhere with GTK or the X server?) is where E-UAE i586 has its problem. Cheers, Jason