yes, amazingly enough, a thorough account of the noise's origin and trajectory is not immediately available. On Tue, Sep 9, 2014 at 3:50 PM, Pete Ford <dmarc-noreply@xxxxxxxxxxxxx> wrote: > So the source of the sound remains a mystery then? > > Maybe we should take a look back up the tunnel... > > > On September 9, 2014, at 2:00PM, Jason Proctor wrote: > > with the exception of Ester, the party pivots as one in response to the > scraping sound, but of a rapidly moving wall or other thing that will flush > the party into the pit, there is no sign. > > Arfa alone hears the sound fade quickly into the distance. > > > On Tue, Sep 9, 2014 at 1:30 AM, Jane Sales <jane@xxxxxxxxx> wrote: > >> Keep an eye on the skelly bobs. >> >> On 9 Sep 2014, at 07:06, Roger Nolan <rog@xxxxxxxxxx> wrote: >> >> just then, there is a scraping sound from the passageway behind you. >> >> >> So it isn't AoD it's Evil Dead. >> >> Go on, what's behind us: turn round pointy stick primed. >> >> On 8 Sep 2014, at 20:50, Pete (Redacted sender " >> tadcastervalentino@xxxxxxxxx" for DMARC) <dmarc-noreply@xxxxxxxxxxxxx> >> wrote: >> >> Amy of Darkness is behind us now? >> >> then rotate and expect to get pushed into the pit by some kind of moving >> wall scenario... >> >> ------------------------------ >> *From:* Jason Proctor <jason@xxxxxxxxxxx> >> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >> *Sent:* >> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into >> the depths, yet again] >> >> after a quick round of the blind leading the blind to find out who knows >> the most of any recognisable language, it is Chump that emerges as the one >> who could write the most stuff nobody else could read. whether he's faking >> it or not... >> >> so, watching the skeleton army carefully, Chump edges forward and plucks >> the book from the edge of the pit. it's thick, bound in black skin of some >> kind, and usually closed by a belt and clasp which is currently open. >> >> Chump opens up the book and the party takes a look inside. the pages are >> thick, old, and worn, and the dense, cryptic scrawl is not in an alphabet >> anyone recognises, never mind a language. >> >> fortunately, this isn't Army of Darkness, so the skeletons remain >> motionless. >> >> just then, there is a scraping sound from the passageway behind you. >> >> >> >> >> >> >> >> On Mon, Sep 8, 2014 at 8:09 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >> >> so, whomever can read the best - picks up the book and takes a look >> >> if they can read it then they do so :) >> >> stupid is as stupid does... >> >> ------------------------------ >> *From:* Jane Sales <jane@xxxxxxxxx> >> *To:* satanworship@xxxxxxxxxxxxx >> *Sent:* Monday, September 8, 2014 12:37 AM >> >> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into >> the depths, yet again] >> >> Off you go then. >> >> >> >> On 8 Sep 2014, at 07:47, Roger Nolan <rog@xxxxxxxxxx> wrote: >> >> Who can read? >> >> Either way, it would be rude not to taunt the skeletons by not reading >> the book. >> >> Sent from my iPhone >> >> On 8 Sep 2014, at 07:02, Jason Proctor <jason@xxxxxxxxxxx> wrote: >> >> dude, i'd be totally gutted >> >> >> >> On Sun, Sep 7, 2014 at 10:59 PM, Edward Marsden-Jones < >> eddiemarsdenjones@xxxxxxxxxx> wrote: >> >> DM might be disappointed if we ignore it. >> >> >> >> >> On 8 Sep 2014, at 09:16, Pete <dmarc-noreply@xxxxxxxxxxxxx> (Redacted >> sender "tadcastervalentino@xxxxxxxxx" for DMARC) wrote: >> >> I think the obvious 'stupid teens in a woodcabin in the woods move' >> >> is to go pick up the book, open it and start to read out loud >> >> >> >> ------------------------------ >> *From:* Jason Proctor <jason@xxxxxxxxxxx> >> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >> *Sent:* Sunday, September 7, 2014 7:11 PM >> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into >> the depths, yet again] >> >> ah this is a reply in Gav tradition. i remember the good old days of "if >> Swamp is using his maul and he's down to less than 3 points in his left >> leg, then.... however, if Chump has enough power for a Bladesharp 3.5, and >> Cynfred and Ester have caused damage on 60% of melee rounds so far, then..." >> >> >> >> >> >> >> >> On Sun, Sep 7, 2014 at 6:59 PM, Gavin Walker <gavinw@xxxxxxxxxx> wrote: >> >> Stand still, run away, look at the book, set fire to everything, hit >> things with scythes, all the while shooting things with arrows. >> >> Shoorely that was obvious? ;o) >> >> - G >> >> >> >> On 2014/09/08, at 12:44 PM, Jason Proctor wrote: >> >> > so, er..... what's the plan? >> > >> > >> > >> > >> > On Fri, Sep 5, 2014 at 1:50 PM, Roger Nolan <rog@xxxxxxxxxx> wrote: >> > Come on, there's only 150 of them - let's make it a fair stand up fight. >> > >> > On second thoughts I say we start running now. >> > >> > Sent from my iPhone >> > >> > On 5 Sep 2014, at 19:07, Pete (Redacted sender " >> tadcastervalentino@xxxxxxxxx" for DMARC) <dmarc-noreply@xxxxxxxxxxxxx> >> wrote: >> > >> >> I'll take anything - tar may be nice... >> >> >> >> From: Jason Proctor <jason@xxxxxxxxxxx> >> >> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >> >> Sent: >> >> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into >> the depths, yet again] >> >> >> >> you mean did someone helpfully coat the floor with tar, something like >> that? >> >> >> >> >> >> >> >> >> >> >> >> On Fri, Sep 5, 2014 at 11:01 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> >> wrote: >> >> there had to be weapons... >> >> >> >> does the floor of the pit look flammable at all? >> >> >> >> [pondering using oil again] >> >> >> >> ... >> >> >> >> From: Jason Proctor <jason@xxxxxxxxxxx> >> >> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >> >> Sent: >> >> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into >> the depths, yet again] >> >> >> >> [fx: measures self] could comfortably fit about 10 of me standing side >> by side with a small gap between us in a 10m space >> >> >> >> edging forward (geddit?) you can see there is an end to the rows after >> maybe 15 or so. there's something at the far rear of the cave but you can't >> quite make it out. >> >> >> >> closing to 2m, you can make out that the skeletons are standing on the >> floor of the pit. there are various loose pieces of armour and weapons >> scattered at at the skeletons' feet. >> >> >> >> >> >> >> >> >> >> >> >> >> >> On Fri, Sep 5, 2014 at 9:37 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> >> wrote: >> >> as soon as you touch the book... >> >> >> >> thy are about a meter wide? - some big dudes then >> >> >> >> well - there are waaaay too many for them all to animate and attack - >> we would get massacred - and our kind DM would not be that brutal... >> >> >> >> Lets creep forwards and get a closer look - about 2m from the edge >> (Cyn wants to see feet...) >> >> >> >> From: Jason Proctor <jason@xxxxxxxxxxx> >> >> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >> >> Sent: >> >> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into >> the depths, yet again] >> >> >> >> currently, how they stand up is not clear. >> >> >> >> the cave is 10m wide and they are shoulder to shoulder. so, 10 in each >> row. from where you are, there are ranks and ranks until the torchlight >> gives out. >> >> >> >> how close are you getting to the skeletons to discover more stuff >> about them? >> >> >> >> i'm assuming you're currently about 10m back from the edge. so from >> this distance, it's just a book with a black cover. >> >> >> >> >> >> >> >> >> >> >> >> On Fri, Sep 5, 2014 at 5:49 AM, Edward Marsden-Jones < >> eddiemarsdenjones@xxxxxxxxxx> wrote: >> >> Agreed. >> >> >> >> >> >> >> >> >> >> > On 5 Sep 2014, at 12:10, Roger Nolan <rog@xxxxxxxxxx> wrote: >> >> > >> >> > Agreed. >> >> > >> >> > Some more clarity: >> >> > How are the skeletons managing to stand? Are they supported or are >> they managing to stand on their own? >> >> > How many? Ranks and ranks - how many in the first row? >> >> > >> >> > r >> >> > >> >> >> On 5 Sep 2014, at 08:14, Gavin Walker <gavinw@xxxxxxxxxx> wrote: >> >> >> >> >> >> Ooh! Ooh! Things have slowed down enough for me to agree! >> >> >> >> >> >> Yes! What Jane said. >> >> >> >> >> >> - G >> >> >> >> >> >> >> >> >> >> >> >> >> >> >>> On 2014/09/05, at 6:05 PM, Jane Sales wrote: >> >> >>> >> >> >>> Quick examine of the book, from where we stand, while we wait for >> the others. >> >> >>> >> >> >>> Sent from my iPad >> >> >>> >> >> >>>> On 4 Sep 2014, at 23:20, "Pete" <dmarc-noreply@xxxxxxxxxxxxx> >> (Redacted sender "tadcastervalentino@xxxxxxxxx" for DMARC) wrote: >> >> >>>> >> >> >>>> depends on how close we are right now - I'm proposing we fire >> from where we stand (looks up to check for hanging cages etc.) >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> From: Jason Proctor <jason@xxxxxxxxxxx> >> >> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >> >> >>>> Sent: >> >> >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent >> into the depths, yet again] >> >> >>>> >> >> >>>> all the visible skeletons are easily within missile range. as to >> whether you'll hit anything... >> >> >>>> >> >> >>>> but i'm *asking* you. how close are you getting to skeletons? >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> On Thu, Sep 4, 2014 at 2:45 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> >> wrote: >> >> >>>> sounds like we are close enough to spread out and unleash a >> volley of badly aimed projectiles? >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> From: Jason Proctor <jason@xxxxxxxxxxx> >> >> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >> >> >>>> Sent: >> >> >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent >> into the depths, yet again] >> >> >>>> >> >> >>>> before Chump (a) burns the place down and/or (b) unleashes the >> hordes of hell >> >> >>>> >> >> >>>> how close are you getting to the skeleton horde? >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> On Thu, Sep 4, 2014 at 2:39 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> >> wrote: >> >> >>>> indeed - waiting on teh >> >> >>>> >> >> >>>> Aye and >> >> >>>> >> >> >>>> Nay count >> >> >>>> >> >> >>>> From: Jason Proctor <jason@xxxxxxxxxxx> >> >> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >> >> >>>> Sent: >> >> >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent >> into the depths, yet again] >> >> >>>> >> >> >>>> i think we'll have a adjournment until more players are active :-) >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> On Thu, Sep 4, 2014 at 1:52 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> >> wrote: >> >> >>>> I'd suggest cobbing oil over them all and lighting them up >> >> >>>> >> >> >>>> but then we might get attacked my animated flaming skeletons! >> >> >>>> >> >> >>>> any good bowmen up for a headshot? >> >> >>>> >> >> >>>> I have a sling somewhere... >> >> >>>> >> >> >>>> all in favour - say Aye >> >> >>>> >> >> >>>> ... >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> From: Jason Proctor <jason@xxxxxxxxxxx> >> >> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >> >> >>>> Sent: >> >> >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent >> into the depths, yet again] >> >> >>>> >> >> >>>> thanks to the edge, you can only see as far down as collarbones, >> no weapons currently in view. the skulls do not have helmets. >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> On Thu, Sep 4, 2014 at 1:46 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> >> wrote: >> >> >>>> well I had used my mapmaking to assume that the skulls were the >> tops of skeletons, can we see if they have weapons? >> >> >>>> >> >> >>>> From: Jason Proctor <jason@xxxxxxxxxxx> >> >> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >> >> >>>> Sent: >> >> >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent >> into the depths, yet again] >> >> >>>> >> >> >>>> the passageway opens out into a relatively narrow cave (maybe 10m >> wide). after about 5m or so, the floor drops off into a pit which is the >> width of the cave. now you're a little closer... the skulls aren't >> floating, they are perched on top of full skeletons. they stand shoulder to >> shoulder across the cave, with rows of them going back as far as the torch >> will show. >> >> >>>> >> >> >>>> and yes, there is a black object which looks to be a book, close >> to the edge. >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> On Thu, Sep 4, 2014 at 1:24 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> >> wrote: >> >> >>>> so there is a book at the edge of a drop off >> >> >>>> >> >> >>>> past that - maybe floating are a series of skulls? >> >> >>>> >> >> >>>> how many can we count? >> >> >>>> >> >> >>>> From: Jason Proctor <jason@xxxxxxxxxxx> >> >> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >> >> >>>> Sent: >> >> >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent >> into the depths, yet again] >> >> >>>> >> >> >>>> the spherical objects are about football sized, but you can only >> see the tops of them. note they are not on the ground, they are past the >> edge where the tunnel falls away. >> >> >>>> >> >> >>>> then the torch light reflects in a particular way and you can >> make out a little detail on the first row. the spherical objects are skulls. >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> On Thu, Sep 4, 2014 at 11:31 AM, Pete < >> dmarc-noreply@xxxxxxxxxxxxx> wrote: >> >> >>>> an array you say? >> >> >>>> >> >> >>>> well then I think I know how to deal with that now ... >> >> >>>> >> >> >>>> anyone for a warding spell? >> >> >>>> >> >> >>>> do we know about them? >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> From: Jason Proctor <jason@xxxxxxxxxxx> >> >> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >> >> >>>> Sent: >> >> >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent >> into the depths, yet again] >> >> >>>> >> >> >>>> in time-honoured tradition (as dictated by the yellowing, >> tattered marching order email, from 2000 or so), Arfa leads the way, >> followed by Cynfred, Ester, and Chump, with Splut in the tail-gunner >> position. >> >> >>>> >> >> >>>> as you cautiously continue down the tunnel, you notice that it is >> getting colder. also, there is a faint smell of decaying flesh in the air, >> but it's musty, as though ancient. the hairs on lesser adventurers' skin >> would be standing up by now, but this party is too hardcore for all that* >> >> >>>> >> >> >>>> a little way later, the tunnel begins to widen into a cave, and >> the floor seems to drop away. the musty smell is almost overwhelming. the >> dust and dirt on the floor here seems to have been recently disturbed, and >> up ahead, just before the drop, there is a black object on the ground. >> >> >>>> >> >> >>>> a little further, you recognise that the black object seems to be >> a book, and it's close to the edge. past the edge, you see, right at the >> end of the torch's throw, an array of spherical objects at roughly ground >> level. the array is in precise arrangement, and spans the width of the cave >> and disappears into the distance past your ability to see. >> >> >>>> >> >> >>>> hairs beginning to stand up, regardless of core level, at this >> point. very cold in the cave. you're about 20m from the edge. >> >> >>>> >> >> >>>> *the dice said so >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> On Thu, Sep 4, 2014 at 10:11 AM, Pete < >> dmarc-noreply@xxxxxxxxxxxxx> wrote: >> >> >>>> yus >> >> >>>> >> >> >>>> though shivery is a new attribute >> >> >>>> >> >> >>>> From: Jason Proctor <jason@xxxxxxxxxxx> >> >> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >> >> >>>> Sent: >> >> >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent >> into the depths, yet again] >> >> >>>> >> >> >>>> is the party going all shivery and shit? >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> On Wed, Sep 3, 2014 at 10:34 AM, Jason Proctor <jason@xxxxxxxxxxx> >> wrote: >> >> >>>> missing comma indicates that this is now a Traveller conversation >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> On Wed, Sep 3, 2014 at 10:33 AM, Pete < >> dmarc-noreply@xxxxxxxxxxxxx> wrote: >> >> >>>> you just fumble your map making DM???? >> >> >>>> >> >> >>>> :) >> >> >>>> >> >> >>>> From: Edward Marsden-Jones <eddiemarsdenjones@xxxxxxxxxx> >> >> >>>> >> >> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >> >> >>>> Sent: >> >> >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent >> into the depths, yet again] >> >> >>>> >> >> >>>> Nope, mattlebat a seems to have another unexplored tunnel next to >> it. >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>>> On 3 Sep 2014, at 21:29, Jason Proctor <jason@xxxxxxxxxxx> >> wrote: >> >> >>>>> >> >> >>>>> i assume Swamp means the shivery passage? he pokes his head a >> bit further but the passage continues for some way ahead. >> >> >>>>> >> >> >>>>> the rest of the party arrive at the shivery/crabster passage >> intersection without incident... >> >> >>>>> >> >> >>>>> >> >> >>>>> On Wed, Sep 3, 2014 at 9:42 AM, Pete < >> dmarc-noreply@xxxxxxxxxxxxx> wrote: >> >> >>>>> Bad Ideas r Us >> >> >>>>> >> >> >>>>> From: Roger Nolan <rog@xxxxxxxxxx> >> >> >>>>> To: satanworship@xxxxxxxxxxxxx >> >> >>>>> Sent: >> >> >>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: >> descent into the depths, yet again] >> >> >>>>> >> >> >>>>> …and before we get off track again: >> >> >>>>> >> >> >>>>> In the absence of any anything even approaching real leadership, >> Cynfred will agree with the shivery passage plan - even though I think it’s >> a spectacularly bad idea. >> >> >>>>> >> >> >>>>> r >> >> >>>>> >> >> >>>>> >> >> >>>>> >> >> >>>>>> On 3 Sep 2014, at 08:08, Roger Nolan <rog@xxxxxxxxxx> wrote: >> >> >>>>>> >> >> >>>>> 8 bit games graphics are very popular with the kids these days. >> >> >>>>> >> >> >>>>> r >> >> >>>>> >> >> >>>>>> On 3 Sep 2014, at 00:15, Jason Proctor <jason@xxxxxxxxxxx> >> wrote: >> >> >>>>>> >> >> >>>>>> these are hacked iPhone pictures of printouts of Claris Works >> documents with maps originally drawn on a Newton and imported into my >> Powerbook Duo shortly after i left Insignia... >> >> >>>>>> >> >> >>>>>> so vintage, yes >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> On Tue, Sep 2, 2014 at 4:12 PM, Pete < >> dmarc-noreply@xxxxxxxxxxxxx> wrote: >> >> >>>>>> gah - there it is! >> >> >>>>>> >> >> >>>>>> looks like it's of a certain vintage that one... >> >> >>>>>> >> >> >>>>>> :) >> >> >>>>>> >> >> >>>>>> I like the sound of the 'shivery passage' - anyone for that one? >> >> >>>>>> >> >> >>>>>> From: Jason Proctor <jason@xxxxxxxxxxx> >> >> >>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >> >> >>>>>> Sent: >> >> >>>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: >> descent into the depths, yet again] >> >> >>>>>> >> >> >>>>>> everyone stunned by the first mattlebat in a while? >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> On Tue, Sep 2, 2014 at 3:07 PM, Jason Proctor < >> jason@xxxxxxxxxxx> wrote: >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> On Tue, Sep 2, 2014 at 2:58 PM, Pete < >> dmarc-noreply@xxxxxxxxxxxxx> wrote: >> >> >>>>>> holding ... >> >> >>>>>> >> >> >>>>>> From: Jason Proctor <jason@xxxxxxxxxxx> >> >> >>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >> >> >>>>>> Sent: >> >> >>>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: >> descent into the depths, yet again] >> >> >>>>>> >> >> >>>>>> swamp follows the crabsters out of the tunnel. they turn left >> as one, and go charging up the tunnel at full bore for about 50m or so, >> before taking a rapid left turn into a dead end cave littered with crabster >> shells. the live ones vanish into a small hole in the wall ahead. >> >> >>>>>> >> >> >>>>>> swamp manages to stamp some stragglers and declares the battle >> won, but the war still going. >> >> >>>>>> >> >> >>>>>> backtracking, he discovers another tunnel offshoot, sloping >> downward a little. something about the air in this tunnel gives him a >> little shiver. >> >> >>>>>> >> >> >>>>>> hold on, mattlebat coming through... >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> On Tue, Sep 2, 2014 at 11:45 AM, Jason Proctor < >> jason@xxxxxxxxxxx> wrote: >> >> >>>>>> arfa takes off in pursuit of the cast of crablets. a few >> seconds after his torch fades off to the left there is the distinctive >> sound of chitin cracking. >> >> >>>>>> >> >> >>>>>> search of the cave reveals nothing at all beyond scorpion man >> detritus. if he lived here, he owned nothing. >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> On Tue, Sep 2, 2014 at 11:38 AM, Pete < >> dmarc-noreply@xxxxxxxxxxxxx> wrote: >> >> >>>>>> so that didn't work... >> >> >>>>>> >> >> >>>>>> search the cave with the dead scorp-man in it for clues - troll >> footprints and the like >> >> >>>>>> >> >> >>>>>> tracking? >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> From: Jason Proctor <jason@xxxxxxxxxxx> >> >> >>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >> >> >>>>>> Sent: >> >> >>>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: >> descent into the depths, yet again] >> >> >>>>>> >> >> >>>>>> what is the exact thing you're trying to assume? >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> On Tue, Sep 2, 2014 at 10:32 AM, Pete < >> dmarc-noreply@xxxxxxxxxxxxx> wrote: >> >> >>>>>> do I have a 'sense troll' skill? >> >> >>>>>> >> >> >>>>>> if not, I'll take a guess using mapmaking >> >> >>>>>> >> >> >>>>>> From: Jason Proctor <jason@xxxxxxxxxxx> >> >> >>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >> >> >>>>>> Sent: >> >> >>>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: >> descent into the depths, yet again] >> >> >>>>>> >> >> >>>>>> well since you volunteered that Hadarim was in the caves, the >> assumption was that the trolls might be here too... somewhere >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> On Tue, Sep 2, 2014 at 10:29 AM, Pete < >> dmarc-noreply@xxxxxxxxxxxxx> wrote: >> >> >>>>>> so we are looking for the remains to two dead trolls - or we >> are to find them in jail somewhere ... >> >> >>>>>> >> >> >>>>>> and we chose to explore some caves for some reason... >> >> >>>>>> >> >> >>>>>> Lets gather moss >> >> >>>>>> >> >> >>>>>> From: Jason Proctor <jason@xxxxxxxxxxx> >> >> >>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >> >> >>>>>> Sent: >> >> >>>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: >> descent into the depths, yet again] >> >> >>>>>> >> >> >>>>>> :-) >> >> >>>>>> >> >> >>>>>> all hail the mighty Stan! >> >> >>>>>> >> >> >>>>>> ok so... tl;dr... Humph took some dark root beer up to the >> grogge shoppe, and was imprisoned when someone sensed chaos on it. the >> party went up there to argue his case, and mostly succeeded thanks to their >> Mapmaking skills. the deal with the trolls is that they will release him on >> receipt of quality information as to the fate of two trolls who were >> accompanying Hadarim the Lhankor Mhy priest from Crabtown back to Alone. >> >> >>>>>> >> >> >>>>>> (Hadarim was originally imprisoned with you when SW started, >> and mysteriously died shortly thereafter in the tunnel before the fight >> with Karvik.) >> >> >>>>>> >> >> >>>>>> ring any bells? thought not. >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> On Tue, Sep 2, 2014 at 10:19 AM, Pete < >> dmarc-noreply@xxxxxxxxxxxxx> wrote: >> >> >>>>>> Stanworship >> >> >>>>>> >> >> >>>>>> :) >> >> >>>>>> >> >> >>>>>> From: Roger Nolan <rog@xxxxxxxxxx> >> >> >>>>>> To: satanworship@xxxxxxxxxxxxx >> >> >>>>>> Sent: >> >> >>>>>> Subject: [satanworship] Losing the plot. WAS [Re: Re: descent >> into the depths, yet again] >> >> >>>>>> >> >> >>>>>>> So Humph is in a jail in crabtown (where it took us around 4 >> years to wrestle a troll) - and we have to do something to prove he is >> innocent of the chaos beer I think? >> >> >>>>>> >> >> >>>>>> I flippantly said something about moss earlier but wasn’t there >> something about moss used to flavour the beer? Should we scrape some off >> then head back? >> >> >>>>>> >> >> >>>>>> I’ve tried dredging the Stanworship archives but it’s about 90% >> trying to debug Pete’s mail and then most of the the rest is kittens >> dressed as Cuthulu. >> >> >>>>>> >> >> >>>>>> r >> >> >>>>>> >> >> >>>>>>> On 2 Sep 2014, at 17:51, Pete (Redacted sender " >> tadcastervalentino@xxxxxxxxx" for DMARC) <dmarc-noreply@xxxxxxxxxxxxx> >> wrote: >> >> >>>>>>> >> >> >>>>>>> cat sized then? >> >> >>>>>>> >> >> >>>>>>> or cow sized >> >> >>>>>>> >> >> >>>>>>> I'd suggest cow sized for a herd >> >> >>>>>>> >> >> >>>>>>> ... >> >> >>>>>>> >> >> >>>>>>> So Humph is in a jail in crabtown (where it took us around 4 >> years to wrestle a troll) - and we have to do something to prove he is >> innocent of the chaos beer I think? >> >> >>>>>>> >> >> >>>>>>> close? >> >> >>>>>>> >> >> >>>>>>> From: Jason Proctor <jason@xxxxxxxxxxx> >> >> >>>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >> >> >>>>>>> Sent: >> >> >>>>>>> Subject: [satanworship] Re: descent into the depths, yet again >> >> >>>>>>> >> >> >>>>>>> they *are* larger, so they're a herd >> >> >>>>>>> >> >> >>>>>>> if they were *even* larger, they'd be a club-sized gig >> >> >>>>>>> >> >> >>>>>>> >> >> >>>>>>> >> >> >>>>>>> >> >> >>>>>>> >> >> >>>>>>> On Tue, Sep 2, 2014 at 9:10 AM, Roger Nolan <rog@xxxxxxxxxx> >> wrote: >> >> >>>>>>> And if they were larger? >> >> >>>>>>> >> >> >>>>>>> r >> >> >>>>>>> >> >> >>>>>>> >> >> >>>>>>>> On 2 Sep 2014, at 15:54, Jason Proctor <jason@xxxxxxxxxxx> >> wrote: >> >> >>>>>>>> >> >> >>>>>>>> if they were smaller, they'd be a swarm >> >> >>>>>>>> >> >> >>>>>>>> >> >> >>>>>>>> >> >> >>>>>>>> On Mon, Sep 1, 2014 at 9:24 PM, Pete Ford < >> dmarc-noreply@xxxxxxxxxxxxx> wrote: >> >> >>>>>>>> Do insects come in herds then? >> >> >>>>>>>> >> >> >>>>>>>> >> >> >>>>>>>> On September 1, 2014, at 4:18PM, Jason Proctor wrote: >> >> >>>>>>>> >> >> >>>>>>>> the second left turn goes round a sharp right-hand corner and >> gradually starts to slope downward. as you carefully proceed, the air >> becomes drier, and the stench of ripe chaos fruit begins to give way to >> another, much fainter but no less putrid aroma - rotting flesh. >> >> >>>>>>>> >> >> >>>>>>>> fortunately the party's ace Mapmaking skills confirm that the >> smell is faint because it's distant in time rather than space, and >> shouldn't get much worse. these skills also allow Chump, Splut, and Arfa to >> assume that the cave at the bottom of this slope is the site of the defeat >> of the scorpion man guard during the original incursion. >> >> >>>>>>>> >> >> >>>>>>>> after some discussion you decide to proceed slowly. beyond >> the torches, the blackness is total. beyond heavy breathing and the >> occasional forced fart from Chump to lighten things up, the silence is >> similarly absolute. after a few minutes of cautiously edging down the >> passage, the floor levels out. >> >> >>>>>>>> >> >> >>>>>>>> eventually the torches illuminate the crushed and splintered >> body of a scorpion man in the small cave at the foot of the passage. his >> chest has been caved in by a succession of blows from a blunt instrument, >> and he is missing several legs. the expression on the remains of his face >> is one of anger and frustration. >> >> >>>>>>>> >> >> >>>>>>>> as the torch grows nearer, a herd of smallish shiny >> multi-legged insects rapidly abandons the corpse. >> >> >>>>>>>> >> >> >>>>>>>> >> >> >>>>>>>> >> >> >>>>>>> >> >> >>>>>>> >> >> >>>>>>> >> >> >>>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>> >> >> >>>>> >> >> >>>>> >> >> >>>>> >> >> >>>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >> >> >> >> >> >> >> >> >> > >> >> > >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> > >> >> >> >> >> >> >> >> >> >> >> >> >> >> >